Re: [vos-d] poing

2005-06-21 Thread res
On 21.06.2005 17:31, Peter Amstutz wrote:
> Actually the intention is to rewrite it to use the new Cairo-based
> rendering infrastructure in Mozilla.  That minimizes the actual amount
> of work for me, and Cairo I understand has an OpenGL rendering backend,
> so we may well be able to have it render directly to a texture 

Hm. OpenGL is problematic. Common CS policy is "no OpenGL calls from client 
apps".

But rendering to a memory buffer is always a possibility.

> (do you
> know offhand how CS's render-to-texture support is doing these days?)

Should be well enough. There are one or two things I have in mind to add at some
point that would ease some of the r2t aspects, but generally it should be quite
useable.

> We'll see :-)

Yup..

-f.r



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Re: [vos-d] poing

2005-06-21 Thread Peter Amstutz

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On Tue, 21 Jun 2005 [EMAIL PROTECTED] wrote:


Great Peter,

I am really looking forward to seeing Crystalzilla in action.  I have a 
great need for something like this.


I also wanted to let you know that I had to re-build my system to 32bit 
because I was having too many problems getting CrystalSpace to work in 
64bit.  I was smart enough to leave myself a nice Gentoo64 partition 
though ;-)


Yea, I noticed a few build errors when I checked it out of CVS.  However, 
I am a Crystal Space developer, so I intend to fix it!  Failing that, I 
have a 32 bit chroot set up, so dropping down to 32 bits if absolutely 
necessary isn't an issue.


Couple that on top of the fact that while I was drinking rum about a 
week and a half ago...I managed to lose all common sense and ended up 
falling and breaking a couple of ribs...


But what about the rum?!?!

Otherwise: ouch.  Hope you're recovering quickly.  I wondered why I hadn't 
heard from you in a while.


While I am still working on getting my dev system up-to-date I am also 
planning to start on my project (VR Security) again once that is done...


I have to catch up on my documentation on sourceforge and will post a 
link to the list for anyone else who might be interested in helping to 
get it running.


Cool.  Looking forward to it!

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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Re: [vos-d] poing

2005-06-21 Thread Peter Amstutz

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On Tue, 21 Jun 2005, res wrote:


If I may throw in my opinion: it might be interesting to have a CrystalZilla
that actually uses CS' graphics system to draw the UI, not through Allegro. The
nice side would be that the Allegro dependency would be gone for CZ and that the
drawing could use hardware acceleration to some degree (may or may not make a
difference).
But talking is easy for me. ;)


Actually the intention is to rewrite it to use the new Cairo-based 
rendering infrastructure in Mozilla.  That minimizes the actual amount of 
work for me, and Cairo I understand has an OpenGL rendering backend, so we 
may well be able to have it render directly to a texture (do you know 
offhand how CS's render-to-texture support is doing these days?)


We'll see :-)

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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Re: [vos-d] poing

2005-06-21 Thread dhenry
Great Peter,

I am really looking forward to seeing Crystalzilla in action.  I have a great
need for something like this.

I also wanted to let you know that I had to re-build my system to 32bit because
I was having too many problems getting CrystalSpace to work in 64bit.  I was
smart enough to leave myself a nice Gentoo64 partition though ;-)

Couple that on top of the fact that while I was drinking rum about a week and a
half ago...I managed to lose all common sense and ended up falling and breaking
a couple of ribs...

While I am still working on getting my dev system up-to-date I am also planning
to start on my project (VR Security) again once that is done...

I have to catch up on my documentation on sourceforge and will post a link to
the list for anyone else who might be interested in helping to get it running.

Talk to you all soon,
David



Quoting Peter Amstutz <[EMAIL PROTECTED]>:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
>to="vip://interreality.org/lists/vos-d"
>   from="vip://interreality.org/tetron">
> 
> I've put together a new development system.  It's a dual Opteron 248 (2.2
> GHz) running AMD64 Debian and 32 bit Windows XP.  It can compile a CVS
> checkout of Firefox in less than five minutes :-)
>
> I'm still getting a few rough edges smoothed out with driver issues, but
> otherwise I'm ready to get back to VOS development.  Here's what I'm
> looking at doing soon:
>
>   * Getting physics to work.  I have a mostly working client-side
> implementation, but I need to change avatar movement so that the avatar is
> pushed around by applying forces rather than setting the avatar's position
> directly.  It's also probably going to have to be initially locked so that
> only the avatar has physics applied, no pushing boxes around, because if
> physics is on the client side how to you figure out who's authoratatively
> responsibe for setting the position of objects on the server?
>
>   * Crystalzilla.  You guys have no idea how much email I've recieved about
> this work, and it hasn't even worked right in over a year.  I want to
> resurrect it, and I finally have a computer that can compile Mozilla fast
> enough that working on it again is feasable.
>
> Physics is the milestone for doing the next release, so I want to get that
> in so that I can start working on that.  I should be able to build ia32,
> amd64 and Windows installer packages, so that covers the operating systems
> I care about :-)  Also need to check bugzilla for major errors / useful
> feature requests and see if there is anything else that should go into the
> release.
>
> Reed: VRML!!!  Where are the screenshots of the Cyworx sites running in
> Ter'Angreal you promised?  :-)
>
> 
> 
>
> (As for the XML bracketing of this message, I'm just being silly.  We
> don't have an SMTP gateway yet.  Lalo, how's that going? :-)
>
> [   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
> [Lead Programmer][Interreality Project][Virtual Reality for the Internet]
> [ VOS: Next Generation Internet Communication][ http://interreality.org ]
> [ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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Re: [vos-d] poing

2005-06-21 Thread res
On 21.06.2005 15:03, Peter Amstutz wrote:
> I've put together a new development system.  It's a dual Opteron 248 (2.2
> GHz) running AMD64 Debian and 32 bit Windows XP.  It can compile a CVS
> checkout of Firefox in less than five minutes :-)

*salivates* ;)

>  * Crystalzilla.  You guys have no idea how much email I've recieved
> about this work, and it hasn't even worked right in over a year.  I want
> to resurrect it, and I finally have a computer that can compile Mozilla
> fast enough that working on it again is feasable.

If I may throw in my opinion: it might be interesting to have a CrystalZilla
that actually uses CS' graphics system to draw the UI, not through Allegro. The
nice side would be that the Allegro dependency would be gone for CZ and that the
drawing could use hardware acceleration to some degree (may or may not make a
difference).
But talking is easy for me. ;)

-f.r.



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