Re: [vos-d] what to do for 0.23?

2005-07-13 Thread Peter Amstutz

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You're right, doing a prerelease is a good solution.

Building the Windows installer is probably the easist part.  It has only 
changed slightly from the 0.21 release, and so it's mostly just a matter 
of hitting "build".  Unless of course I decide to switch from NSIS to WiX 
or something that produces MSI files.


The Debian installer should be a bit less of a pain than it has been in 
the past, simply because the turnaround time to build and test a package 
is much, much shorter on my new dev box.  I have things configured here so 
I should be able to build both ia32 and amd64 packages.


It's mostly the fact that the whole entire process is the sum of many 
little things, each of which don't take up that much time but as a whole 
can take up weeks if it's just me doing it.  I'd certainly appreciate some 
help this time around :-)


On Sat, 9 Jul 2005, Reed Hedges wrote:


1. release source code "release candidate" first,
2. then release source code 0.23,
3. then start work on the manual, and release the Windows installer a few 
days later,

4. then finish the manual, release it,
5. then start on the Linux installers for release a week or so later.

That way both developers and most non-developer users will be able to get 
started using the release first, and critical bugfixes can go in before 
spending lots of time on polishing the manual and working on the linux binary 
packages.


reed


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[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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Re: [vos-d] what to do for 0.23?

2005-07-09 Thread swe

Hi developers,

On Sat, 9 Jul 2005, Reed Hedges wrote:

That way both developers and most non-developer users will be able to get 
started using the release first, and critical bugfixes can go in before 
spending lots of time on polishing the manual and working on the linux binary 
packages.


sounds clever
also I think to have a main topic solved on every release is a good idea, 
thus I can't wait to see how the vrml will work on next release ;)
Wouldnt it mean that vos is a nice vrml application then? (even if  I 
understand it's only plain geometry, no javascripting)
A great perspective if vos has sometime cristal-zilla inside, then we 
could also forget the shitty browser/plugin stress and surf the web 3d as 
we ever wanted.


Have you checked
http://www.spatialknowledge.com/projects/clara/

buggy, but a nice try, sadly death since two jears I think

CU

hermetic

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Re: [vos-d] what to do for 0.23?

2005-07-09 Thread Reed Hedges





1. release source code "release candidate" first,
2. then release source code 0.23,
3. then start work on the manual, and release the Windows installer a 
few days later,

4. then finish the manual, release it,
5. then start on the Linux installers for release a week or so later.


Also, if Peter is making the Windows installer, others of us can 
simultaneously work on the manual, and Linux binary packages.  We have 
a Debian setup that just needs to be updated for 0.23, but if anyone is 
able to make RPMs, Fedora packages, Gentoo packages, etc. that would be 
great.



reed


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Re: [vos-d] what to do for 0.23?

2005-07-09 Thread Reed Hedges


On Jul 9, 2005, at 2:44 AM, Peter Amstutz wrote:

The thing is, the full release process is quite time consuming.  It 
involves updating documentation, building binary packages, and lots of 
other stuff.  I wonder if, for 0.23, it would be alright to skip some 
of that to get the release out faster.  So 0.23 would probably 
basically be just a source tarball and a Windows installer for the 
binary.




Why not

1. release source code "release candidate" first,
2. then release source code 0.23,
3. then start work on the manual, and release the Windows installer a 
few days later,

4. then finish the manual, release it,
5. then start on the Linux installers for release a week or so later.

That way both developers and most non-developer users will be able to 
get started using the release first, and critical bugfixes can go in 
before spending lots of time on polishing the manual and working on the 
linux binary packages.


reed


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