[moan] I wish I could be there but I am on the other side of the planet. :(

If anybody makes it along to the talk would they consider posting a 
condensation of Andrew Glassner's talk. I would love to know what he has to 
say. I am just now quitting my paid job to embark on my own VR fiction 
project. [gulp]

Best wishes,

         - Miriam


At 06:53 PM 06/03/2001 -0800, Par Winzell wrote:
>Don't know if any of you guys are local and/or interested
>in this -- this Thursday --
>
>         http://graphics.stanford.edu/glunches/glassner.html
>
>
>
>Fiction, Graphics, and Interaction: Storytelling for a Wired World
>
>Andrew Glassner
>
>
>Abstract
>
>People love stories. Good stories can grab us by the gut and take us
>on an adrenaline-powered rush, they can grab us by the heart and make
>us feel deep emotions, they can stimulate our minds and make us think,
>or do all of these things and more. Given the importance of stories,
>the art and craft of storytelling has been raised to a very high
>level. Skilled practitioners constantly search for new and effective
>media in which to create works of fiction. The hardware and software
>of today's computational and communications environments hold richly
>attractive possibilities for storytellers. The promise of massive,
>interactive computer environments has caught the imagination of some
>developers, and a passionately dedicated (though relatively small)
>audience. But these environments have so far lacked the elements that
>have made traditional stories successful - that is, they are places
>filled with people and objects and short missions, but no overall
>narrative. The commercial appetite for fiction is enormous: it is the
>sum of television, films, novels, and more. But we have yet to see a
>commercially breakthrough title in interactive fiction. In this
>speculative talk, I will argue that there are a few basic principles
>that are satisfied by almost all successful storytelling media, and
>suggest some visual and structural ways to apply those principles of
>storytelling to create a new style of massively participatory fiction.
>
>
>
>
>I'll try to go; not sure yet.
>
>Zell

Q. What is the similarity between an elephant and a grape?
A. They are both purple... except for the elephant.
---------=---------=---------=---------=---------=---------=------
http://werple.net.au/~miriam
http://members.optushome.com.au/miriame
Virtual Reality Association  http://www.vr.org.au
Part of the development team for http://escape3d.com

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