The dynamic-geometry problem is probably the #1 issue that will plague
VRML in the coming year or so. It completely hampers any sort of
large-scale project in VRML, because it imposes an upper bound equivalent
to the amount of memory in the end-user's machine (which usually isn't
enough).
We
Hi Bob:
Still on for tonight?
The loading and unloading problems will be severe
and drive us into the same problems as with
IrishSpace where Mars choked the goose only
when included in the sequence of the other
scenes. For some time into the future, 3D
e-lit will be characterized by parsi
Len sez:
> I'm not sure we can always smooth over "physical" transitions like
> loading a new world.
I think one of the lessons learned from VRML 2.0
is that giving the browser rather than the author
control over loading and unloading objects is a
bad idea. The GeoVRML people are especially
sen
raph Public Safety
[EMAIL PROTECTED]
Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h
> -Original Message-
> From: Jed Hartman [SMTP:[EMAIL PROTECTED]]
> Sent: Monday, June 22, 1998 1:13 PM
> To: [EMAIL PROTECTED]
> Subject: RE: Clicking for Godot
>
&g
No time for real responses right now (I use that phrase so often I ought to abbreviate
it -- Ntfrrrn, sort of a nasal growl), but I wanted to say one quick thing: Len, I
love the phrase "the denouement button." I now want to put a big red button in
whatever VRML fiction I end up doing, labele
Light, yes, but it fairly points out the problems in
Murray's book and experiments in interactive
art: too much speculation and too few working
examples that are actually compelling.
OTOH, interaction is a quality of an environment
the enables exchange of control focus. I agree with
the as