I am hoping to do some VR fiction in the next few months if I get time.
I will probably be working on a system for a dance performance to input
movements to avatars thru cheap webcams for the next few months (beats
having to use mice, joysticks, and expensive data suits). After that I want
to sit
Dennis McKenzie wrote:
>I'm married to the concept not the file format.
That's the way I feel too. Even though my bread is buttered with VRML, I
believe the real magic comes not from the technology but the way it's used.
My goal is not to create cool worlds but to create good interactive
stori
>But VRML isn't the only form of VR. If you could produce
>something indistinguishable from VR in, say, ShockwavePlus (a
>hypothetical Shockwave+3D technology that I'm positing for the sake
>of argument), would you do it?
Note I said VR, not VR(ML). I'm married to the concept not the file for
Dennis wrote:
>I don't want to get too far off topic, so I'll keep it short. VR is unique
>as a medium.
But VRML isn't the only form of VR. If you could produce
something indistinguishable from VR in, say, ShockwavePlus (a
hypothetical Shockwave+3D technology that I'm positing for the sake
Michael wrote:
>Sturgeon's law? Is that Theodore Sturgeon, the sci fi writer? What does
>the law say?
Yep, Theodore Sturgeon, who once said "Sure, 90% of science
fiction is crud. That's because 90% of everything is crud." At
least, the Jargon File claims he said "crud"; I've always heard
Jed Hartman wrote:
>I've looked at some of the Flash cartoons out there, and so far I
>haven't been impressed -- the art mostly *looks* fine (though still
>nothing to write home about), but the stories are mostly just bad.
>Is that a natural consequence of Sturgeon's Law and/or growing pains
ut various companies that are creating animated
content on the Web. Apparently most of 'em are using Flash (one
advantage of which is the near-ubiquity of the player software).
I think most of us here agree that the content is more important than
any particular data format. Are any of y