Re: Thoughts on 'the long view'

1999-02-13 Thread Dennis McKenzie
Please let me know what you think. Remember you said that Alan ;) In a lot of respects I agree with you. I hate that I work so hard at a product that falls so short and is viewed by so few (and who knows what it will look like if they do see it), and has such a limited lifespan. VRML is dead.

Re: Thoughts on 'the long view'

1999-02-13 Thread Jed Hartman
Bob wrote: Just start off with the idea in mind that you don't know what events are -- that they *aren't* like anything you're familiar with, and you'll get it. And then you'll get really annoyed with the people who designed it. That event-cascade thing has some incredibly annoying side

RE: Thoughts on 'the long view'

1999-02-13 Thread Jed Hartman
Miriam wrote: * I would like to see a simpler, less wordy language. I totally agree with Cindy: the problem here is not the wordiness of the language, it's the dearth of good authoring tools. Nobody should ever have to write {VRML, X3D} by hand. Top creators will probably still have to

List membership

1999-02-13 Thread Jed Hartman
By the way, we've got a couple of dozen people on this list. The list software doesn't have a "who" command. I would like to post a copy of the list membership to the list (I think it'd be cool for everyone to see who's here), but I don't want to step on any toes. If you do *not* want your

Re: Thoughts on 'the long view'

1999-02-13 Thread alan taylor
Wow - great discussions going on here, cool. One thing I wanted to clear up was something that I guess I didn't get across too clearly - I'm not a non-technical guy, I'm a non-bureaucratic guy - Heck I make my living programming. When I said I get lost in the technical jargon on the

Re: Thoughts on 'the long view'

1999-02-13 Thread Richard Kapuaala
My thoughts on the long view are this. 3D is the future of web design. It will come to pass. I will to do my best to towards the effort to make that happen. If this means working within the limitations of the vrml plugins, and existing hardware, then I will do that. The future of 3D is dependent