On 20/08/14 23:11, Chad Versace wrote:
On 08/18/2014 05:35 PM, Emil Velikov wrote:
On 18/08/14 22:40, Chad Versace wrote:
On 08/13/2014 03:47 PM, Emil Velikov wrote:
On 13/08/14 23:23, Chad Versace wrote:
On 07/22/2014 08:31 PM, Emil Velikov wrote:
This will allow us to correctly work around
Actually with my rant aside we should be safe with just opening
opengl32 and returning the function pointer regardless of the API
requested. I haven't checked with the specifications but I would
assume that ES* would provides symbols that are already in OGL 1.0.
How does this sound ?
-Emil
On 19
On 18/08/14 22:40, Chad Versace wrote:
On 08/13/2014 03:47 PM, Emil Velikov wrote:
On 13/08/14 23:23, Chad Versace wrote:
On 07/22/2014 08:31 PM, Emil Velikov wrote:
This will allow us to correctly work around waffle design which
allows the a library to be dl_open'ed if we support the
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