Author: mikkov
Date: Tue Mar 8 16:25:02 2011
New Revision: 9813
URL: http://svn.gna.org/viewcvs/warmux?rev=9813&view=rev
Log:
Stop collision handling if we didn't have collision with anything.
Modified:
trunk/src/object/physical_obj.cpp
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Author: mikkov
Date: Tue Mar 8 16:49:40 2011
New Revision: 9814
URL: http://svn.gna.org/viewcvs/warmux?rev=9814&view=rev
Log:
Revert last commit
Modified:
trunk/src/object/physical_obj.cpp
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Author: mikkov
Date: Tue Mar 8 16:54:35 2011
New Revision: 9815
URL: http://svn.gna.org/viewcvs/warmux?rev=9815&view=rev
Log:
It is legal to have collided_obj NULL and NO_COLLISION when using rail gun
Modified:
trunk/src/object/physical_obj.cpp
_
Author: mikkov
Date: Tue Mar 8 17:42:02 2011
New Revision: 9816
URL: http://svn.gna.org/viewcvs/warmux?rev=9816&view=rev
Log:
Do not let camera focus go away while swinging with grappling hook
Modified:
trunk/src/map/camera.h
trunk/src/weapon/grapple.cpp
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Author: mikkov
Date: Tue Mar 8 18:27:01 2011
New Revision: 9817
URL: http://svn.gna.org/viewcvs/warmux?rev=9817&view=rev
Log:
Hackish fix to prevent multiple overlapping pause menus
Modified:
trunk/src/main.cpp
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Author: kurosu
Date: Tue Mar 8 19:29:40 2011
New Revision: 9818
URL: http://svn.gna.org/viewcvs/warmux?rev=9818&view=rev
Log:
Allow any click (even for a weapon with selectable target) on the minimap to
move the camera. (this is a revert of a previous change)
Modified:
trunk/src/interface/i
Author: kurosu
Date: Tue Mar 8 20:58:46 2011
New Revision: 9819
URL: http://svn.gna.org/viewcvs/warmux?rev=9819&view=rev
Log:
Update to match current state.
Modified:
trunk/tools/servers/game_server/server.cpp
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Author: mikkov
Date: Tue Mar 8 21:08:00 2011
New Revision: 9820
URL: http://svn.gna.org/viewcvs/warmux?rev=9820&view=rev
Log:
interface update
Modified:
trunk/src/particles/water_drop.h
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Author: kurosu
Date: Tue Mar 8 21:48:00 2011
New Revision: 9821
URL: http://svn.gna.org/viewcvs/warmux?rev=9821&view=rev
Log:
[task #6684] Detect the last player not yet ready. Left to do: have a timer
start running to warn that user. This timer should be reset/reevaluated on any
user leaving o
Author: kurosu
Date: Tue Mar 8 22:40:57 2011
New Revision: 9822
URL: http://svn.gna.org/viewcvs/warmux?rev=9822&view=rev
Log:
[task #6684] Add a per-game check on the waited user, and set 2 delays: delay
before warning (hardcoded to 30s), delay before kicking (additional 30s).
Now needed: robust
Author: kurosu
Date: Tue Mar 8 22:56:09 2011
New Revision: 9823
URL: http://svn.gna.org/viewcvs/warmux?rev=9823&view=rev
Log:
Fix indentation.
Modified:
trunk/lib/warmux-server/src/config.cpp
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Author: kurosu
Date: Tue Mar 8 23:00:03 2011
New Revision: 9824
URL: http://svn.gna.org/viewcvs/warmux?rev=9824&view=rev
Log:
More indentation fixes.
Modified:
trunk/lib/warmux-server/src/config.cpp
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Author: mikkov
Date: Wed Mar 9 00:30:05 2011
New Revision: 9825
URL: http://svn.gna.org/viewcvs/warmux?rev=9825&view=rev
Log:
Speed parameter for SetSpeed has to be non-negative number. Here we are
calculating speed after collision in one dimensional space where negative
numbers indicate direct
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