[Wormux-gna] [bug #18056] Crash on Android 2.2.1

2011-04-22 Thread Kurosu
Follow-up Comment #1, bug #18056 (project warmux): I have a report also about the desire hd. I'm glad to have sufficiently direct access to someone having it. What you can do: 0) Last is the logcat output (might list a crash in the java or native code) For this I suggest:

[Wormux-gna] [bug #18056] Crash on Android 2.2.1

2011-04-22 Thread Kurosu
Follow-up Comment #2, bug #18056 (project warmux): Can you test this: http://download.gna.org/warmux/android/Warmux-release.apk ___ Reply to this item at: http://gna.org/bugs/?18056 ___

[Wormux-gna] [bug #17944] Mac OSX networking seems busted

2011-03-25 Thread Kurosu
URL: http://gna.org/bugs/?17944 Summary: Mac OSX networking seems busted Project: Warmux Submitted by: kurosu Submitted on: ven 25 mar 2011 10:11:33 GMT Category: Network Severity: 4 - Important

[Wormux-gna] [bug #17944] Mac OSX networking seems busted

2011-03-25 Thread Kurosu
Follow-up Comment #1, bug #17944 (project warmux): Diagnosed by Auria as use of curl now depending on HAVE_LIBCURL, set by autotools but not by cmake. Current easy solution is too unconditionally set it for cmake, as the main user, osx, always has it.

[Wormux-gna] [bug #17943] Ingame chat messages are laggy

2011-03-25 Thread Kurosu
Update of bug #17943 (project warmux): Status: Confirmed = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wormux-gna] [bug #17901] Crash in game server

2011-03-16 Thread Kurosu
Follow-up Comment #2, bug #17901 (project warmux): Nevermind, this is not a crash, the message is Program received signal SIGPIPE, Broken pipe. I thought such signals were ignored by the game server. ___ Reply to this item at:

[Wormux-gna] [bug #17901] Crash in game server

2011-03-16 Thread Kurosu
Follow-up Comment #3, bug #17901 (project warmux): And they should be, seeing Env::MaskSigPipe(). ___ Reply to this item at: http://gna.org/bugs/?17901 ___ Message posté via/par Gna!

[Wormux-gna] [task #5925] Bullet should push character when it collides with it

2011-03-14 Thread Kurosu
Update of task #5925 (project warmux): Status:None = Done Percent Complete: 50% = 90% Assigned to:None = mikkov Open/Closed:

[Wormux-gna] [bug #17851] Random crash after end of turn in weapon menu stuff

2011-03-05 Thread Kurosu
URL: http://gna.org/bugs/?17851 Summary: Random crash after end of turn in weapon menu stuff Project: Warmux Submitted by: kurosu Submitted on: dim 06 mar 2011 07:29:44 GMT Category: Interface Severity: 4

[Wormux-gna] [bug #17852] Crash with sniper riffle beam and character being disconnected

2011-03-05 Thread Kurosu
URL: http://gna.org/bugs/?17852 Summary: Crash with sniper riffle beam and character being disconnected Project: Warmux Submitted by: kurosu Submitted on: dim 06 mar 2011 07:32:01 GMT Category: Weapon

[Wormux-gna] [bug #17775] Desktop file Turkish translation addition

2011-02-26 Thread Kurosu
Follow-up Comment #4, bug #17775 (project warmux): By the way, I was not doubting you, but just checking that something so easily overlooked wouldn't end being wrong in a bad way. Thanks again. ___ Reply to this item at:

[Wormux-gna] [bug #17775] Desktop file Turkish translation addition

2011-02-26 Thread Kurosu
Update of bug #17775 (project warmux): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: Thanks, now closing

[Wormux-gna] [bug #17768] Segmentation fault at random moments with similar backtraces

2011-02-26 Thread Kurosu
Follow-up Comment #3, bug #17768 (project warmux): Are you using libxml2 of version less than 2.7.7 and zlib of version less than 1.2.3.5? From these threads: http://mail.gnome.org/archives/xml/2010-January/msg00036.html http://mail.gnome.org/archives/xml/2010-January/msg00081.html There's

[Wormux-gna] [bug #17768] Segmentation fault at random moments with similar backtraces

2011-02-26 Thread Kurosu
Follow-up Comment #4, bug #17768 (project warmux): Nevermind, the bug is in zlib version 1.2.3.5, but it seems you are also affected (maybe libxml problem then). An ubuntu user probably has the same bug, so I'm waiting before deciding whether to submit upstream.

[Wormux-gna] [bug #17712] Confusion when 2 players have the same nick

2011-02-12 Thread Kurosu
URL: http://gna.org/bugs/?17712 Summary: Confusion when 2 players have the same nick Project: Warmux Submitted by: kurosu Submitted on: sam 12 fév 2011 10:59:41 GMT Category: Network Severity: 4

[Wormux-gna] [bug #17637] Game mode tab randomly attributed

2011-02-05 Thread Kurosu
Update of bug #17637 (project warmux): Status: Confirmed = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #5: fixed, closing.

[Wormux-gna] [bug #17610] Changing resolution during game crashes it

2011-02-01 Thread Kurosu
Update of bug #17610 (project warmux): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Fixed in revision

[Wormux-gna] [bug #15151] Wormux loses ability to receive right clicks

2011-02-01 Thread Kurosu
Update of bug #15151 (project warmux): Open/Closed:Open = Closed ___ Follow-up Comment #3: Let's close the bug for now, as it 6 months old, and not updated/revalidated.

[Wormux-gna] [bug #17609] Movement continues in spite of keys being released

2011-01-31 Thread Kurosu
Update of bug #17609 (project warmux): Status:None = Ready For Test Open/Closed:Open = Closed ___ Follow-up Comment #2: I think it is fixed.

[Wormux-gna] [bug #17569] Laser of sniper/railgun doesn't fade.

2011-01-27 Thread Kurosu
Update of bug #17569 (project warmux): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: I believe the bug to

[Wormux-gna] [bug #17482] CRC mismatch between 16 and 32bpp rendering

2011-01-14 Thread Kurosu
Follow-up Comment #1, bug #17482 (project warmux): Android vs android works, so it probably is a 32 vs 16bpp issue. ___ Reply to this item at: http://gna.org/bugs/?17482 ___ Message posté

[Wormux-gna] [bug #17486] Airhammer leads to corrupt display with 16bpp rendering

2011-01-14 Thread Kurosu
Update of bug #17486 (project warmux): Status: Confirmed = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: Spotted by Mikkov (I

[Wormux-gna] [bug #17480] Crash when accessing public game server

2011-01-14 Thread Kurosu
Update of bug #17480 (project warmux): Status: Confirmed = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wormux-gna] [bug #17487] Control interface is hidden too fastly

2011-01-14 Thread Kurosu
Follow-up Comment #2, bug #17487 (project warmux): Another simpler possibility is to just remove the code around interface.cpp:759 Not sure if it was put it place to avoid any kind of abuse or what. ___ Reply to this item at:

[Wormux-gna] [bug #17487] Control interface is hidden too quickly

2011-01-14 Thread Kurosu
Update of bug #17487 (project warmux): Summary: Control interface is hidden too fastly = Control interface is hidden too quickly ___ Reply to this item at: http://gna.org/bugs/?17487

[Wormux-gna] [bug #17409] Gnu launcher: sprite unproper management

2011-01-13 Thread Kurosu
Update of bug #17409 (project warmux): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: 2 weeks since the