[Wormux-gna] [bug #13334] Do not display custom maps (from bonus pack for instance) in network game menu

2011-04-19 Thread Kurosu
Update of bug #13334 (project warmux): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #14: Let's consider the

[Wormux-gna] [bug #13334] Do not display custom maps (from bonus pack for instance) in network game menu

2011-03-12 Thread Kurosu
Update of bug #13334 (project warmux): Status: Confirmed => In Progress Assigned to: gentildemon => kurosu ___ Reply to this item at:

[Wormux-gna] [bug #13334] Do not display custom maps (from bonus pack for instance) in network game menu

2011-03-12 Thread Kurosu
Follow-up Comment #10, bug #13334 (project warmux): Attached a modification where i only store the map index, reducing a lot the size of data stored. It is also no longer part of the handshake but rather a sending of list. The code in the client should be exported in case a corrupt/mismatching ma

[Wormux-gna] [bug #13334] Do not display custom maps (from bonus pack for instance) in network game menu

2011-03-10 Thread Kurosu
Follow-up Comment #9, bug #13334 (project warmux): I already listed in last commit the main drawback. It's only cosmetic, as the game master is guaranteed to select only from the common map set. But it makes the game server job more complex: it now has to compute this list so as to send it to a

[Wormux-gna] [bug #13334] Do not display custom maps (from bonus pack for instance) in network game menu

2011-03-10 Thread Matthieu Fertré
Follow-up Comment #8, bug #13334 (project warmux): It seems that you have done good progress on this task. (When connecting to a headless server, each remote clients are seen as Player attached to only one DistantComputer.) I have some patches in a git tree that may help the last things to do.

[Wormux-gna] [bug #13334] Do not display custom maps (from bonus pack for instance) in network game menu

2011-03-09 Thread Kurosu
Follow-up Comment #2, bug #13334 (project warmux): This is the current state of an attempt: - let the DistantComputer store a list of available maps - use all DistantComputer lists to build a common list I then discovered a client only sees the game master as a "meta-DistantComputer". So one nee

[Wormux-gna] [bug #13334] Do not display custom maps (from bonus pack for instance) in network game menu

2011-03-07 Thread Kurosu
Follow-up Comment #1, bug #13334 (project warmux): Suggestion: - either let the user connect action list the maps available by name (not perfect, there could still be mismatches here); thus, when a user connects, cpuplayer object has a list of available maps and on connection or disconnection, th