Author: devurandom
Date: Wed Mar 5 18:58:20 2008
New Revision: 3916
URL: http://svn.gna.org/viewcvs/warzone?rev=3916view=rev
Log:
LAND_XGRD was another name for VISIBLE_XTILES - remove it
Modified:
branches/2.1/src/display3d.c
branches/2.1/src/display3ddef.h
Author: devurandom
Date: Wed Mar 5 19:02:37 2008
New Revision: 3917
URL: http://svn.gna.org/viewcvs/warzone?rev=3917view=rev
Log:
Replace most instances of VISIBLE_XTILES with visibleTiles.x !!! WARNING: This
accidentially got commited mostly in r3916 already, which wont compile like
that !!!
Author: devurandom
Date: Wed Mar 5 19:05:57 2008
New Revision: 3918
URL: http://svn.gna.org/viewcvs/warzone?rev=3918view=rev
Log:
Apply patch #991
Modified:
trunk/lib/sqlite3/sqlite3.vcproj
___
Warzone-commits mailing list
Author: devurandom
Date: Wed Mar 5 19:09:12 2008
New Revision: 3919
URL: http://svn.gna.org/viewcvs/warzone?rev=3919view=rev
Log:
Port r3916 and r3917: LAND_XGRD was another name for VISIBLE_XTILES - remove
it + Replace most instances of VISIBLE_XTILES with visibleTiles.x
Modified:
Author: devurandom
Date: Wed Mar 5 19:39:41 2008
New Revision: 3921
URL: http://svn.gna.org/viewcvs/warzone?rev=3921view=rev
Log:
Move VISIBLE_XTILES from src/ to lib/ivis_common/, so we don't have to hardcore
mapview sizes in piedraw.c...
Modified:
branches/2.1/lib/ivis_common/piedef.h
Author: devurandom
Date: Wed Mar 5 19:50:08 2008
New Revision: 3923
URL: http://svn.gna.org/viewcvs/warzone?rev=3923view=rev
Log:
Remove unused defines
Modified:
branches/2.1/src/lighting.c
___
Warzone-commits mailing list
Author: devurandom
Date: Wed Mar 5 19:48:03 2008
New Revision: 3922
URL: http://svn.gna.org/viewcvs/warzone?rev=3922view=rev
Log:
Make INTERFACE_DEPTH/MAX_Z int, since that's what they are used as.
Modified:
branches/2.1/lib/ivis_common/piedef.h
branches/2.1/lib/ivis_opengl/piefunc.c
Author: devurandom
Date: Wed Mar 5 20:30:29 2008
New Revision: 3926
URL: http://svn.gna.org/viewcvs/warzone?rev=3926view=rev
Log:
Port r3921 till r3924:
- Move VISIBLE_XTILES from src/ to lib/ivis_common/, so we don't have to
hardcore mapview sizes in piedraw.c...
- Make INTERFACE_DEPTH/MAX_Z
Author: devurandom
Date: Wed Mar 5 20:23:34 2008
New Revision: 3924
URL: http://svn.gna.org/viewcvs/warzone?rev=3924view=rev
Log:
Less fog and more shadows
Modified:
branches/2.1/lib/ivis_opengl/piedraw.c
branches/2.1/src/lighting.c
___
Author: per
Date: Wed Mar 5 21:00:36 2008
New Revision: 3927
URL: http://svn.gna.org/viewcvs/warzone?rev=3927view=rev
Log:
Fix memory leak in WZM code
Modified:
trunk/tools/display/wzmutils.c
___
Warzone-commits mailing list
Author: per
Date: Wed Mar 5 21:36:43 2008
New Revision: 3928
URL: http://svn.gna.org/viewcvs/warzone?rev=3928view=rev
Log:
wzmviewer: Interpolate positions between frames for bone heap animation to
make animation smooth.
Modified:
trunk/tools/display/wzmviewer.c
Author: per
Date: Wed Mar 5 22:23:23 2008
New Revision: 3929
URL: http://svn.gna.org/viewcvs/warzone?rev=3929view=rev
Log:
Add new tool: 3ds2wzm to convert from 3DS MAX to WZM format.
3ds2pie: Fix calculation of number of levels to import.
Added:
trunk/tools/conversion/3ds2wzm.c
Modified:
12 matches
Mail list logo