[Warzone-commits] r1545 - in /branches/sound/lib/sound: ./ interface/ openal/
Author: muggenhor Date: Wed Jun 20 16:03:27 2007 New Revision: 1545 URL: http://svn.gna.org/viewcvs/warzone?rev=1545view=rev Log: * Put all OpenAL classes in namespace OpenAL * Remove unused variable DeviceList Modified: branches/sound/lib/sound/interface.cpp branches/sound/lib/sound/interface/devicelist.hpp branches/sound/lib/sound/openal/buffer.cpp branches/sound/lib/sound/openal/buffer.hpp branches/sound/lib/sound/openal/context.cpp branches/sound/lib/sound/openal/context.hpp branches/sound/lib/sound/openal/device.cpp branches/sound/lib/sound/openal/device.hpp branches/sound/lib/sound/openal/devicelist.cpp branches/sound/lib/sound/openal/devicelist.hpp branches/sound/lib/sound/openal/source.cpp branches/sound/lib/sound/openal/source.hpp branches/sound/lib/sound/stream.cpp branches/sound/lib/sound/stream.hpp branches/sound/lib/sound/track.hpp ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r1546 - /branches/sound/warzone2100.cbp
Author: muggenhor Date: Wed Jun 20 16:17:59 2007 New Revision: 1546 URL: http://svn.gna.org/viewcvs/warzone?rev=1546view=rev Log: * Add physfs_stream.hpp to Code::Blocks project file Modified: branches/sound/warzone2100.cbp ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r1547 - in /branches/sound: ./ lib/framework/ lib/ivis_common/ lib/ivis_opengl/ macosx/Warzone.xcodeproj/ src/ tools/blender/
Author: muggenhor Date: Wed Jun 20 19:08:01 2007 New Revision: 1547 URL: http://svn.gna.org/viewcvs/warzone?rev=1547view=rev Log: * Merge r1524:1528 and r1530:1546 from trunk into sound branch Modified: branches/sound/configure.ac branches/sound/lib/framework/fractions.h branches/sound/lib/ivis_common/bitimage.c branches/sound/lib/ivis_common/imdload.c branches/sound/lib/ivis_common/ivi.h branches/sound/lib/ivis_common/piedef.h branches/sound/lib/ivis_opengl/piedraw.c branches/sound/lib/ivis_opengl/piefunc.c branches/sound/lib/ivis_opengl/textdraw.c branches/sound/macosx/Warzone.xcodeproj/project.pbxproj branches/sound/src/bridge.c branches/sound/src/display3d.c branches/sound/src/display3d.h branches/sound/src/drive.c branches/sound/src/game.c branches/sound/src/gateway.c branches/sound/src/map.h branches/sound/src/projectile.c branches/sound/src/scores.c branches/sound/src/target.c branches/sound/src/target.h branches/sound/src/texture.c branches/sound/src/texture.h branches/sound/src/warcam.c branches/sound/src/warcam.h branches/sound/tools/blender/pie_import.py ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r1548 - /trunk/tools/blender/pie_export.py
Author: devurandom Date: Wed Jun 20 21:06:29 2007 New Revision: 1548 URL: http://svn.gna.org/viewcvs/warzone?rev=1548view=rev Log: Remove unnecessary import of __future__ which also does not exist in Windows Blender. Patch by Kage. Modified: trunk/tools/blender/pie_export.py ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r1549 - in /branches/sound/lib/sound: ./ general/ interface/ openal/
Author: muggenhor Date: Wed Jun 20 23:10:33 2007 New Revision: 1549 URL: http://svn.gna.org/viewcvs/warzone?rev=1549view=rev Log: * Remove `sound' prefix from class names * Move large portions of code into namespace Sound * Move code specific to the interfacing of C with C++ code into namespace Sound::Interface * Change all thrown exceptions of type std::string to std::runtime_error which is derived from std::exception and as such is easier to work with (i.e. easier to catch it) Modified: branches/sound/lib/sound/audio_id.cpp branches/sound/lib/sound/audio_id.hpp branches/sound/lib/sound/constants.cpp branches/sound/lib/sound/constants.hpp branches/sound/lib/sound/decoding.cpp branches/sound/lib/sound/decoding.hpp branches/sound/lib/sound/general/databuffer.cpp branches/sound/lib/sound/general/databuffer.hpp branches/sound/lib/sound/interface.cpp branches/sound/lib/sound/interface/devicelist.cpp branches/sound/lib/sound/interface/devicelist.hpp branches/sound/lib/sound/interface/stringarray.cpp branches/sound/lib/sound/interface/stringarray.hpp branches/sound/lib/sound/openal/buffer.cpp branches/sound/lib/sound/openal/buffer.hpp branches/sound/lib/sound/stream.cpp branches/sound/lib/sound/stream.hpp branches/sound/lib/sound/track.cpp branches/sound/lib/sound/track.hpp branches/sound/lib/sound/types.h ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r1550 - in /branches/sound/lib/sound/openal: context.cpp context.hpp device.cpp device.hpp devicelist.cpp devicelist.hpp source.cpp source.hpp
Author: muggenhor Date: Wed Jun 20 23:17:41 2007 New Revision: 1550 URL: http://svn.gna.org/viewcvs/warzone?rev=1550view=rev Log: Part 2 (of 2) from last commit: * Remove `sound' prefix from class names * Change all thrown exceptions of type std::string to std::runtime_error which is derived from std::exception and as such is easier to work with (i.e. easier to catch it) Modified: branches/sound/lib/sound/openal/context.cpp branches/sound/lib/sound/openal/context.hpp branches/sound/lib/sound/openal/device.cpp branches/sound/lib/sound/openal/device.hpp branches/sound/lib/sound/openal/devicelist.cpp branches/sound/lib/sound/openal/devicelist.hpp branches/sound/lib/sound/openal/source.cpp branches/sound/lib/sound/openal/source.hpp ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r1551 - in /branches/sound/lib/sound: interface/stringarray.cpp track.cpp track.hpp
Author: muggenhor Date: Wed Jun 20 23:56:28 2007 New Revision: 1551 URL: http://svn.gna.org/viewcvs/warzone?rev=1551view=rev Log: * Use std::copy algorithm instead of memcpy for the copying of strings into an array of char strings (i.e. char**) instead of memcpy, because this can be used in combination with source.begin() and source.end() iterators (which is nicer/more readable syntax in this case) * Add the ability to set/get the last time of finishing for audio tracks (some user code of the (old) soundlib depends on this) Modified: branches/sound/lib/sound/interface/stringarray.cpp branches/sound/lib/sound/track.cpp branches/sound/lib/sound/track.hpp ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits