[Warzone-commits] r1545 - in /branches/sound/lib/sound: ./ interface/ openal/

2007-06-20 Thread Giel van Schijndel
Author: muggenhor
Date: Wed Jun 20 16:03:27 2007
New Revision: 1545

URL: http://svn.gna.org/viewcvs/warzone?rev=1545view=rev
Log:
 * Put all OpenAL classes in namespace OpenAL
 * Remove unused variable DeviceList

Modified:
branches/sound/lib/sound/interface.cpp
branches/sound/lib/sound/interface/devicelist.hpp
branches/sound/lib/sound/openal/buffer.cpp
branches/sound/lib/sound/openal/buffer.hpp
branches/sound/lib/sound/openal/context.cpp
branches/sound/lib/sound/openal/context.hpp
branches/sound/lib/sound/openal/device.cpp
branches/sound/lib/sound/openal/device.hpp
branches/sound/lib/sound/openal/devicelist.cpp
branches/sound/lib/sound/openal/devicelist.hpp
branches/sound/lib/sound/openal/source.cpp
branches/sound/lib/sound/openal/source.hpp
branches/sound/lib/sound/stream.cpp
branches/sound/lib/sound/stream.hpp
branches/sound/lib/sound/track.hpp


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[Warzone-commits] r1546 - /branches/sound/warzone2100.cbp

2007-06-20 Thread Giel van Schijndel
Author: muggenhor
Date: Wed Jun 20 16:17:59 2007
New Revision: 1546

URL: http://svn.gna.org/viewcvs/warzone?rev=1546view=rev
Log:
 * Add physfs_stream.hpp to Code::Blocks project file

Modified:
branches/sound/warzone2100.cbp


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[Warzone-commits] r1547 - in /branches/sound: ./ lib/framework/ lib/ivis_common/ lib/ivis_opengl/ macosx/Warzone.xcodeproj/ src/ tools/blender/

2007-06-20 Thread Giel van Schijndel
Author: muggenhor
Date: Wed Jun 20 19:08:01 2007
New Revision: 1547

URL: http://svn.gna.org/viewcvs/warzone?rev=1547view=rev
Log:
 * Merge r1524:1528 and r1530:1546 from trunk into sound branch

Modified:
branches/sound/configure.ac
branches/sound/lib/framework/fractions.h
branches/sound/lib/ivis_common/bitimage.c
branches/sound/lib/ivis_common/imdload.c
branches/sound/lib/ivis_common/ivi.h
branches/sound/lib/ivis_common/piedef.h
branches/sound/lib/ivis_opengl/piedraw.c
branches/sound/lib/ivis_opengl/piefunc.c
branches/sound/lib/ivis_opengl/textdraw.c
branches/sound/macosx/Warzone.xcodeproj/project.pbxproj
branches/sound/src/bridge.c
branches/sound/src/display3d.c
branches/sound/src/display3d.h
branches/sound/src/drive.c
branches/sound/src/game.c
branches/sound/src/gateway.c
branches/sound/src/map.h
branches/sound/src/projectile.c
branches/sound/src/scores.c
branches/sound/src/target.c
branches/sound/src/target.h
branches/sound/src/texture.c
branches/sound/src/texture.h
branches/sound/src/warcam.c
branches/sound/src/warcam.h
branches/sound/tools/blender/pie_import.py


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[Warzone-commits] r1548 - /trunk/tools/blender/pie_export.py

2007-06-20 Thread Dennis Schridde
Author: devurandom
Date: Wed Jun 20 21:06:29 2007
New Revision: 1548

URL: http://svn.gna.org/viewcvs/warzone?rev=1548view=rev
Log:
Remove unnecessary import of __future__ which also does not exist in Windows 
Blender. Patch by Kage.

Modified:
trunk/tools/blender/pie_export.py


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[Warzone-commits] r1549 - in /branches/sound/lib/sound: ./ general/ interface/ openal/

2007-06-20 Thread Giel van Schijndel
Author: muggenhor
Date: Wed Jun 20 23:10:33 2007
New Revision: 1549

URL: http://svn.gna.org/viewcvs/warzone?rev=1549view=rev
Log:
 * Remove `sound' prefix from class names
 * Move large portions of code into namespace Sound
 * Move code specific to the interfacing of C with C++ code into namespace 
Sound::Interface
 * Change all thrown exceptions of type std::string to std::runtime_error which 
is derived from std::exception and as such is easier to work with (i.e. easier 
to catch it)

Modified:
branches/sound/lib/sound/audio_id.cpp
branches/sound/lib/sound/audio_id.hpp
branches/sound/lib/sound/constants.cpp
branches/sound/lib/sound/constants.hpp
branches/sound/lib/sound/decoding.cpp
branches/sound/lib/sound/decoding.hpp
branches/sound/lib/sound/general/databuffer.cpp
branches/sound/lib/sound/general/databuffer.hpp
branches/sound/lib/sound/interface.cpp
branches/sound/lib/sound/interface/devicelist.cpp
branches/sound/lib/sound/interface/devicelist.hpp
branches/sound/lib/sound/interface/stringarray.cpp
branches/sound/lib/sound/interface/stringarray.hpp
branches/sound/lib/sound/openal/buffer.cpp
branches/sound/lib/sound/openal/buffer.hpp
branches/sound/lib/sound/stream.cpp
branches/sound/lib/sound/stream.hpp
branches/sound/lib/sound/track.cpp
branches/sound/lib/sound/track.hpp
branches/sound/lib/sound/types.h


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[Warzone-commits] r1550 - in /branches/sound/lib/sound/openal: context.cpp context.hpp device.cpp device.hpp devicelist.cpp devicelist.hpp source.cpp source.hpp

2007-06-20 Thread Giel van Schijndel
Author: muggenhor
Date: Wed Jun 20 23:17:41 2007
New Revision: 1550

URL: http://svn.gna.org/viewcvs/warzone?rev=1550view=rev
Log:
Part 2 (of 2) from last commit:
 * Remove `sound' prefix from class names
 * Change all thrown exceptions of type std::string to std::runtime_error which 
is derived from std::exception and as such is easier to work with (i.e. easier 
to catch it)

Modified:
branches/sound/lib/sound/openal/context.cpp
branches/sound/lib/sound/openal/context.hpp
branches/sound/lib/sound/openal/device.cpp
branches/sound/lib/sound/openal/device.hpp
branches/sound/lib/sound/openal/devicelist.cpp
branches/sound/lib/sound/openal/devicelist.hpp
branches/sound/lib/sound/openal/source.cpp
branches/sound/lib/sound/openal/source.hpp


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[Warzone-commits] r1551 - in /branches/sound/lib/sound: interface/stringarray.cpp track.cpp track.hpp

2007-06-20 Thread Giel van Schijndel
Author: muggenhor
Date: Wed Jun 20 23:56:28 2007
New Revision: 1551

URL: http://svn.gna.org/viewcvs/warzone?rev=1551view=rev
Log:
 * Use std::copy algorithm instead of memcpy for the copying of strings into an 
array of char strings (i.e. char**) instead of memcpy, because this can be used 
in combination with source.begin() and source.end() iterators (which is 
nicer/more readable syntax in this case)
 * Add the ability to set/get the last time of finishing for audio tracks (some 
user code of the (old) soundlib depends on this)

Modified:
branches/sound/lib/sound/interface/stringarray.cpp
branches/sound/lib/sound/track.cpp
branches/sound/lib/sound/track.hpp


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