Author: muggenhor
Date: Mon Dec 24 12:36:21 2007
New Revision: 3150
URL: http://svn.gna.org/viewcvs/warzone?rev=3150view=rev
Log:
* Make sure that buildings we cheated ourselves (in debug mode with the
CTRL+O menu) will be sent to the other players in a multiplayer game as well
* Also send a
Author: muggenhor
Date: Mon Dec 24 12:59:47 2007
New Revision: 3151
URL: http://svn.gna.org/viewcvs/warzone?rev=3151view=rev
Log:
* Make some functions const correct
Modified:
trunk/src/multigifts.c
trunk/src/multigifts.h
trunk/src/multiplay.h
trunk/src/multistruct.c
Author: muggenhor
Date: Mon Dec 24 14:57:19 2007
New Revision: 3152
URL: http://svn.gna.org/viewcvs/warzone?rev=3152view=rev
Log:
* Remove macros:
* ROUND: replace by a static inline function (math_round) instead
* FRACTCONST: this macro just cast both of its arguments to float and then
Author: muggenhor
Date: Mon Dec 24 15:02:13 2007
New Revision: 3153
URL: http://svn.gna.org/viewcvs/warzone?rev=3153view=rev
Log:
* Remove unused file src/optimisepath.[ch]
Removed:
trunk/src/optimisepath.c
trunk/src/optimisepath.h
Modified:
trunk/src/Makefile.am
Author: muggenhor
Date: Mon Dec 24 15:05:31 2007
New Revision: 3154
URL: http://svn.gna.org/viewcvs/warzone?rev=3154view=rev
Log:
* Remove #include optimisepath.h from src/move.c (didn't see this while
committing r3153)
Modified:
trunk/src/move.c
Author: evilguru
Date: Mon Dec 24 15:47:44 2007
New Revision: 3156
URL: http://svn.gna.org/viewcvs/warzone?rev=3156view=rev
Log:
Commit part two of patch #897 by Buginator along with some small changes by
myself.
Modified:
trunk/src/multiplay.c
trunk/src/multiplay.h
Author: evilguru
Date: Mon Dec 24 15:57:58 2007
New Revision: 3158
URL: http://svn.gna.org/viewcvs/warzone?rev=3158view=rev
Log:
Commit part 3 of patch #897 (and there is still more to come!).
Modified:
trunk/src/multiplay.c
trunk/src/multiplay.h
trunk/src/multirecv.h
Author: muggenhor
Date: Mon Dec 24 16:10:43 2007
New Revision: 3160
URL: http://svn.gna.org/viewcvs/warzone?rev=3160view=rev
Log:
* Use a function to check for true multiplayer games (i.e. neither single
player nor skirmish); rather than using a lot of copy-pasted code
* Allow cheating in true
Author: evilguru
Date: Mon Dec 24 16:15:10 2007
New Revision: 3161
URL: http://svn.gna.org/viewcvs/warzone?rev=3161view=rev
Log:
Commit the final part of patch #897 (send/recvDestroyStructure)
Modified:
trunk/src/multiplay.c
trunk/src/multiplay.h
trunk/src/multirecv.h
Author: gerard_
Date: Mon Dec 24 16:57:29 2007
New Revision: 3162
URL: http://svn.gna.org/viewcvs/warzone?rev=3162view=rev
Log:
Remove all RPL cruft from the sequence code. The new sequence code can be added
to sequence.c easily. Projects will need to be updated.
Added:
Author: muggenhor
Date: Mon Dec 24 17:50:14 2007
New Revision: 3164
URL: http://svn.gna.org/viewcvs/warzone?rev=3164view=rev
Log:
* Rename class ExportInfo to InfoDialog and exportinfo.[ch]pp to
infodialog.[ch]pp since other than being __used__ to display export info it has
on its own nothing
Author: gerard_
Date: Mon Dec 24 19:24:26 2007
New Revision: 3165
URL: http://svn.gna.org/viewcvs/warzone?rev=3165view=rev
Log:
Update for the removal of optimisepath.c and the cleanup of the sequence code.
Modified:
trunk/po/POTFILES.in
___
Author: muggenhor
Date: Mon Dec 24 21:52:59 2007
New Revision: 3168
URL: http://svn.gna.org/viewcvs/warzone?rev=3168view=rev
Log:
* Add another ported dialog: InfoDialog; to directory wxDialogs
Added:
trunk/tools/editworld/src/wxDialogs/infodialog.cpp (with props)
Author: muggenhor
Date: Mon Dec 24 22:20:34 2007
New Revision: 3169
URL: http://svn.gna.org/viewcvs/warzone?rev=3169view=rev
Log:
* Rename the url tag of wxHyperLink to href
* Remove warzone2100.png from the current directory (it was just a (cheap)
copy from icons/warzone2100.png anyway)
*
Author: devurandom
Date: Mon Dec 24 23:05:15 2007
New Revision: 3170
URL: http://svn.gna.org/viewcvs/warzone?rev=3170view=rev
Log:
Minor indent
Modified:
trunk/lib/framework/wzglobal.h
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Author: muggenhor
Date: Tue Dec 25 00:36:02 2007
New Revision: 3173
URL: http://svn.gna.org/viewcvs/warzone?rev=3173view=rev
Log:
* In Vector3uw explicitly use uint16_t instead of UWORD
* Add a function NETVector3uw to use for passing Vector3uw objects more
conveniently over the network
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