[Warzone-commits] r1347 - in /trunk/src: main.c winmain.h

2007-05-26 Thread Dennis Schridde
Author: devurandom Date: Sat May 26 15:59:31 2007 New Revision: 1347 URL: http://svn.gna.org/viewcvs/warzone?rev=1347view=rev Log: This should fix crashing projectiles as reported in http://wz2100.net/forum/index.php?topic=666.0 Modified: trunk/src/main.c trunk/src/winmain.h

[Warzone-commits] r1348 - in /trunk: lib/framework/wzglobal.h lib/ivis_common/pievector.h src/winmain.h

2007-05-26 Thread Dennis Schridde
Author: devurandom Date: Sat May 26 19:00:55 2007 New Revision: 1348 URL: http://svn.gna.org/viewcvs/warzone?rev=1348view=rev Log: The Vector3 functions where not really const, since they operated on pointers. Modified: trunk/lib/framework/wzglobal.h trunk/lib/ivis_common/pievector.h

[Warzone-commits] r1349 - in /trunk: lib/ivis_common/piedef.h lib/ivis_opengl/piedraw.c src/display3d.c

2007-05-26 Thread Dennis Schridde
Author: devurandom Date: Sat May 26 20:25:15 2007 New Revision: 1349 URL: http://svn.gna.org/viewcvs/warzone?rev=1349view=rev Log: Move the calculation of the relative light position for shadows out of the ShadowDrawLoop, into Draw3DShape, so we don't need to calculate it twice for the front-

[Warzone-commits] r1350 - /trunk/lib/ivis_opengl/piedraw.c

2007-05-26 Thread Dennis Schridde
Author: devurandom Date: Sat May 26 20:51:47 2007 New Revision: 1350 URL: http://svn.gna.org/viewcvs/warzone?rev=1350view=rev Log: Load the object matrices by loading them and not by loading the identity and multiplying. Modified: trunk/lib/ivis_opengl/piedraw.c

[Warzone-commits] r1352 - /trunk/lib/ivis_opengl/piedraw.c

2007-05-26 Thread Per I. Mathisen
Author: per Date: Sat May 26 21:29:36 2007 New Revision: 1352 URL: http://svn.gna.org/viewcvs/warzone?rev=1352view=rev Log: Remove workaround for Direct3D bug Modified: trunk/lib/ivis_opengl/piedraw.c ___ Warzone-commits mailing list

[Warzone-commits] r1353 - in /trunk/src: bucket3d.c display3d.c lighting.c

2007-05-26 Thread Per I. Mathisen
Author: per Date: Sat May 26 22:15:42 2007 New Revision: 1353 URL: http://svn.gna.org/viewcvs/warzone?rev=1353view=rev Log: Remove misc dead code and make some functions static Modified: trunk/src/bucket3d.c trunk/src/display3d.c trunk/src/lighting.c

[Warzone-commits] r1354 - /trunk/lib/ivis_opengl/piedraw.c

2007-05-26 Thread Per I. Mathisen
Author: per Date: Sat May 26 22:49:35 2007 New Revision: 1354 URL: http://svn.gna.org/viewcvs/warzone?rev=1354view=rev Log: Remove unused parameter, define, and set more visually pleasing ambient lighting for the disabled OpenGL lighting mode. Modified: trunk/lib/ivis_opengl/piedraw.c

[Warzone-commits] r1355 - in /trunk/src: display3d.c init.c keybind.c lighting.c lighting.h

2007-05-26 Thread Per I. Mathisen
Author: per Date: Sat May 26 23:51:57 2007 New Revision: 1355 URL: http://svn.gna.org/viewcvs/warzone?rev=1355view=rev Log: Repair the experimental moving shadows code. It remains disabled, however. To enable, uncomment the call to findSunVector() in src/display3d.c and uncomment the lighting =