Author: devurandom
Date: Sat May 26 15:59:31 2007
New Revision: 1347
URL: http://svn.gna.org/viewcvs/warzone?rev=1347&view=rev
Log:
This should fix crashing projectiles as reported in
http://wz2100.net/forum/index.php?topic=666.0
Modified:
trunk/src/main.c
trunk/src/winmain.h
_
Author: devurandom
Date: Sat May 26 19:00:55 2007
New Revision: 1348
URL: http://svn.gna.org/viewcvs/warzone?rev=1348&view=rev
Log:
The Vector3 functions where not really const, since they operated on pointers.
Modified:
trunk/lib/framework/wzglobal.h
trunk/lib/ivis_common/pievector.h
Author: devurandom
Date: Sat May 26 20:25:15 2007
New Revision: 1349
URL: http://svn.gna.org/viewcvs/warzone?rev=1349&view=rev
Log:
Move the calculation of the relative light position for shadows out of the
ShadowDrawLoop, into Draw3DShape, so we don't need to calculate it twice for
the front- a
Author: devurandom
Date: Sat May 26 20:51:47 2007
New Revision: 1350
URL: http://svn.gna.org/viewcvs/warzone?rev=1350&view=rev
Log:
Load the object matrices by loading them and not by loading the identity and
multiplying.
Modified:
trunk/lib/ivis_opengl/piedraw.c
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Author: devurandom
Date: Sat May 26 21:14:23 2007
New Revision: 1351
URL: http://svn.gna.org/viewcvs/warzone?rev=1351&view=rev
Log:
const and indent
Modified:
trunk/lib/ivis_common/pieclip.h
trunk/lib/ivis_opengl/piedraw.c
trunk/lib/ivis_opengl/piematrix.c
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Author: per
Date: Sat May 26 21:29:36 2007
New Revision: 1352
URL: http://svn.gna.org/viewcvs/warzone?rev=1352&view=rev
Log:
Remove workaround for Direct3D bug
Modified:
trunk/lib/ivis_opengl/piedraw.c
___
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Warzone-comm
Author: per
Date: Sat May 26 22:15:42 2007
New Revision: 1353
URL: http://svn.gna.org/viewcvs/warzone?rev=1353&view=rev
Log:
Remove misc dead code and make some functions static
Modified:
trunk/src/bucket3d.c
trunk/src/display3d.c
trunk/src/lighting.c
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Author: per
Date: Sat May 26 22:49:35 2007
New Revision: 1354
URL: http://svn.gna.org/viewcvs/warzone?rev=1354&view=rev
Log:
Remove unused parameter, define, and set more visually pleasing
ambient lighting for the disabled OpenGL lighting mode.
Modified:
trunk/lib/ivis_opengl/piedraw.c
Author: per
Date: Sat May 26 23:51:57 2007
New Revision: 1355
URL: http://svn.gna.org/viewcvs/warzone?rev=1355&view=rev
Log:
Repair the experimental moving shadows code. It remains disabled, however.
To enable, uncomment the call to findSunVector() in src/display3d.c and
uncomment the lighting = T