Author: devurandom
Date: Sat Jul 14 12:22:05 2007
New Revision: 2085
URL: http://svn.gna.org/viewcvs/warzone?rev=2085view=rev
Log:
PIE-Blender v1.0 by Kage.
Amoung a lot of changes here come:
- Handling of polygons referencing the same vertex more than once.
- Nicer GUI.
Added:
Author: per
Date: Sat Jul 14 12:59:04 2007
New Revision: 2086
URL: http://svn.gna.org/viewcvs/warzone?rev=2086view=rev
Log:
Remove a ton of useless MAKEFRACT casts used in the old pseudo-float code.
Modified:
trunk/src/move.c
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Author: per
Date: Sat Jul 14 13:25:08 2007
New Revision: 2087
URL: http://svn.gna.org/viewcvs/warzone?rev=2087view=rev
Log:
Remove a ton of unused movement code
Modified:
trunk/src/drive.c
trunk/src/findpath.h
trunk/src/game.c
trunk/src/move.c
trunk/src/movedef.h
Author: per
Date: Sat Jul 14 13:42:04 2007
New Revision: 2088
URL: http://svn.gna.org/viewcvs/warzone?rev=2088view=rev
Log:
Clean up moveGetDirection(). Next step: Fix the bug in it.
Modified:
trunk/src/move.c
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Author: per
Date: Sat Jul 14 14:21:21 2007
New Revision: 2089
URL: http://svn.gna.org/viewcvs/warzone?rev=2089view=rev
Log:
Fix moveCalcTurn bug. If we are standing exactly on our last waypoint, our
driving angle will be infinite. Instead, make it (0, 0), which is more sane.
Modified:
Author: per
Date: Sat Jul 14 14:26:02 2007
New Revision: 2090
URL: http://svn.gna.org/viewcvs/warzone?rev=2090view=rev
Log:
Use finitef() instead of isfinite() because isfinite() is C99 and therefore
not MSVC compatible.
Modified:
trunk/src/move.c
Author: per
Date: Sat Jul 14 14:45:22 2007
New Revision: 2091
URL: http://svn.gna.org/viewcvs/warzone?rev=2091view=rev
Log:
MSVC does not support finitef() either, so remove assert instead.
Modified:
trunk/src/move.c
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Author: devurandom
Date: Sat Jul 14 14:49:20 2007
New Revision: 2092
URL: http://svn.gna.org/viewcvs/warzone?rev=2092view=rev
Log:
Fix MSVC to have C99 isfinite().
Modified:
trunk/lib/framework/platform.h
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Author: per
Date: Sat Jul 14 15:48:11 2007
New Revision: 2094
URL: http://svn.gna.org/viewcvs/warzone?rev=2094view=rev
Log:
Fix bug introduced in r2086 which would give droids trouble avoiding obstacles.
Thanks to Troman for pointing out the problem.
Modified:
trunk/lib/framework/fractions.h
Author: muggenhor
Date: Sat Jul 14 16:19:14 2007
New Revision: 2095
URL: http://svn.gna.org/viewcvs/warzone?rev=2095view=rev
Log:
* Check whether g_apTrack == NULL since that is a valid state when audio is
disabled
* Add some additional info about which track is being asked about into the
Author: per
Date: Sat Jul 14 18:43:11 2007
New Revision: 2097
URL: http://svn.gna.org/viewcvs/warzone?rev=2097view=rev
Log:
Fix segfault with lassat in recently added assert
Modified:
trunk/src/projectile.c
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Author: troman
Date: Sat Jul 14 20:02:30 2007
New Revision: 2099
URL: http://svn.gna.org/viewcvs/warzone?rev=2099view=rev
Log:
1.10 AI Update:
-AI will now also build cyborg engineers
-fixed bug #9503
Modified:
trunk/data/multiplay/skirmish/player0.slo
Author: muggenhor
Date: Sat Jul 14 20:42:39 2007
New Revision: 2100
URL: http://svn.gna.org/viewcvs/warzone?rev=2100view=rev
Log:
* Add a workaround for a crash in OpenAL triggered when shooting the first
scavengers in the campaign
Modified:
trunk/lib/sound/openal_track.c
Author: per
Date: Sat Jul 14 21:09:44 2007
New Revision: 2101
URL: http://svn.gna.org/viewcvs/warzone?rev=2101view=rev
Log:
Clean up drive code, and add missing header guard.
Modified:
trunk/src/drive.c
trunk/src/drive.h
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