[Warzone-commits] r2085 - in /trunk/tools/blender: README pie.py pie_import.py

2007-07-14 Thread Dennis Schridde
Author: devurandom Date: Sat Jul 14 12:22:05 2007 New Revision: 2085 URL: http://svn.gna.org/viewcvs/warzone?rev=2085view=rev Log: PIE-Blender v1.0 by Kage. Amoung a lot of changes here come: - Handling of polygons referencing the same vertex more than once. - Nicer GUI. Added:

[Warzone-commits] r2086 - /trunk/src/move.c

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 12:59:04 2007 New Revision: 2086 URL: http://svn.gna.org/viewcvs/warzone?rev=2086view=rev Log: Remove a ton of useless MAKEFRACT casts used in the old pseudo-float code. Modified: trunk/src/move.c ___ Warzone-commits

[Warzone-commits] r2087 - in /trunk/src: drive.c findpath.h game.c move.c movedef.h optimisepath.c optimisepath.h order.c

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 13:25:08 2007 New Revision: 2087 URL: http://svn.gna.org/viewcvs/warzone?rev=2087view=rev Log: Remove a ton of unused movement code Modified: trunk/src/drive.c trunk/src/findpath.h trunk/src/game.c trunk/src/move.c trunk/src/movedef.h

[Warzone-commits] r2088 - /trunk/src/move.c

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 13:42:04 2007 New Revision: 2088 URL: http://svn.gna.org/viewcvs/warzone?rev=2088view=rev Log: Clean up moveGetDirection(). Next step: Fix the bug in it. Modified: trunk/src/move.c ___ Warzone-commits mailing list

[Warzone-commits] r2089 - /trunk/src/move.c

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 14:21:21 2007 New Revision: 2089 URL: http://svn.gna.org/viewcvs/warzone?rev=2089view=rev Log: Fix moveCalcTurn bug. If we are standing exactly on our last waypoint, our driving angle will be infinite. Instead, make it (0, 0), which is more sane. Modified:

[Warzone-commits] r2090 - /trunk/src/move.c

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 14:26:02 2007 New Revision: 2090 URL: http://svn.gna.org/viewcvs/warzone?rev=2090view=rev Log: Use finitef() instead of isfinite() because isfinite() is C99 and therefore not MSVC compatible. Modified: trunk/src/move.c

[Warzone-commits] r2091 - /trunk/src/move.c

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 14:45:22 2007 New Revision: 2091 URL: http://svn.gna.org/viewcvs/warzone?rev=2091view=rev Log: MSVC does not support finitef() either, so remove assert instead. Modified: trunk/src/move.c ___ Warzone-commits mailing

[Warzone-commits] r2092 - /trunk/lib/framework/platform.h

2007-07-14 Thread Dennis Schridde
Author: devurandom Date: Sat Jul 14 14:49:20 2007 New Revision: 2092 URL: http://svn.gna.org/viewcvs/warzone?rev=2092view=rev Log: Fix MSVC to have C99 isfinite(). Modified: trunk/lib/framework/platform.h ___ Warzone-commits mailing list

[Warzone-commits] r2094 - /trunk/lib/framework/fractions.h

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 15:48:11 2007 New Revision: 2094 URL: http://svn.gna.org/viewcvs/warzone?rev=2094view=rev Log: Fix bug introduced in r2086 which would give droids trouble avoiding obstacles. Thanks to Troman for pointing out the problem. Modified: trunk/lib/framework/fractions.h

[Warzone-commits] r2095 - /trunk/lib/sound/track.c

2007-07-14 Thread Giel van Schijndel
Author: muggenhor Date: Sat Jul 14 16:19:14 2007 New Revision: 2095 URL: http://svn.gna.org/viewcvs/warzone?rev=2095view=rev Log: * Check whether g_apTrack == NULL since that is a valid state when audio is disabled * Add some additional info about which track is being asked about into the

[Warzone-commits] r2097 - /trunk/src/projectile.c

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 18:43:11 2007 New Revision: 2097 URL: http://svn.gna.org/viewcvs/warzone?rev=2097view=rev Log: Fix segfault with lassat in recently added assert Modified: trunk/src/projectile.c ___ Warzone-commits mailing list

[Warzone-commits] r2099 - in /trunk/data/multiplay/skirmish: player0.slo player0.vlo player1.slo player1.vlo player2.slo player2.vlo player3.slo player3.vlo player4.slo player4.vlo player5.slo player5

2007-07-14 Thread Roman
Author: troman Date: Sat Jul 14 20:02:30 2007 New Revision: 2099 URL: http://svn.gna.org/viewcvs/warzone?rev=2099view=rev Log: 1.10 AI Update: -AI will now also build cyborg engineers -fixed bug #9503 Modified: trunk/data/multiplay/skirmish/player0.slo

[Warzone-commits] r2100 - /trunk/lib/sound/openal_track.c

2007-07-14 Thread Giel van Schijndel
Author: muggenhor Date: Sat Jul 14 20:42:39 2007 New Revision: 2100 URL: http://svn.gna.org/viewcvs/warzone?rev=2100view=rev Log: * Add a workaround for a crash in OpenAL triggered when shooting the first scavengers in the campaign Modified: trunk/lib/sound/openal_track.c

[Warzone-commits] r2101 - in /trunk/src: drive.c drive.h

2007-07-14 Thread Per I. Mathisen
Author: per Date: Sat Jul 14 21:09:44 2007 New Revision: 2101 URL: http://svn.gna.org/viewcvs/warzone?rev=2101view=rev Log: Clean up drive code, and add missing header guard. Modified: trunk/src/drive.c trunk/src/drive.h ___ Warzone-commits