Author: muggenhor
Date: Sat Nov 10 00:27:03 2007
New Revision: 2765
URL: http://svn.gna.org/viewcvs/warzone?rev=2765view=rev
Log:
* Remove incorrect text/plain mime-types
Modified:
trunk/lib/framework/macros.h (props changed)
trunk/lib/framework/strnlen1.c (props changed)
Author: devurandom
Date: Sat Nov 10 01:04:17 2007
New Revision: 2770
URL: http://svn.gna.org/viewcvs/warzone?rev=2770view=rev
Log:
patch #841 by cybershinx Christian Ohm:
This patch fixes z-fighting of terrain and base tiles, and thus stops base
tiles from flickering.
Modified:
Author: muggenhor
Date: Sat Nov 10 00:34:25 2007
New Revision: 2766
URL: http://svn.gna.org/viewcvs/warzone?rev=2766view=rev
Log:
* Remove incorrect text/plain mime-types
Modified:
branches/sound/lib/sound/audio_id.cpp (props changed)
branches/sound/lib/sound/audio_id.h (props
Author: devurandom
Date: Sat Nov 10 01:31:43 2007
New Revision: 2771
URL: http://svn.gna.org/viewcvs/warzone?rev=2771view=rev
Log:
- Extend compiler detection with TinyCC
- Add window system detection
- Remove MSDOS from supported OSes
Modified:
trunk/lib/framework/wzglobal.h
Author: devurandom
Date: Sat Nov 10 00:37:10 2007
New Revision: 2767
URL: http://svn.gna.org/viewcvs/warzone?rev=2767view=rev
Log:
update-po
Modified:
trunk/po/da.po
trunk/po/de.po
trunk/po/la.po
trunk/po/nb.po
trunk/po/nl.po
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Author: devurandom
Date: Sat Nov 10 00:51:44 2007
New Revision: 2768
URL: http://svn.gna.org/viewcvs/warzone?rev=2768view=rev
Log:
patch #833 by cybersphinx Christian Ohm:
This is the result of me trying to get the water edge tiles also rendered as
quads. Basically I ended up backporting
Author: muggenhor
Date: Sat Nov 10 00:11:45 2007
New Revision: 2764
URL: http://svn.gna.org/viewcvs/warzone?rev=2764view=rev
Log:
* Remove the 3rdparty dir as it (and its contents) isn't used right now
Removed:
trunk/3rdparty/
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Author: devurandom
Date: Sat Nov 10 11:05:41 2007
New Revision: 2772
URL: http://svn.gna.org/viewcvs/warzone?rev=2772view=rev
Log:
Add some helpful debugoutput to bufferTexPageLoad
Modified:
branches/2.0/src/data.c
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Author: devurandom
Date: Sat Nov 10 12:57:37 2007
New Revision: 2773
URL: http://svn.gna.org/viewcvs/warzone?rev=2773view=rev
Log:
Do not silently go over non-pot textures. ASSERT instead (which will also log
an error). gluBuild2DMipmaps will cause an exit() if necessary.
Modified:
Author: devurandom
Date: Sat Nov 10 13:07:20 2007
New Revision: 2774
URL: http://svn.gna.org/viewcvs/warzone?rev=2774view=rev
Log:
Add a function to flush OpenGL errors
Modified:
branches/2.0/lib/ivis_opengl/piedraw.c
branches/2.0/lib/ivis_opengl/tex.c
Author: devurandom
Date: Sat Nov 10 14:25:02 2007
New Revision: 2776
URL: http://svn.gna.org/viewcvs/warzone?rev=2776view=rev
Log:
wzglobal.h never belonged to Eidos. Instead large parts of the code are copied
from Qt and thus belong to Trolltech.
Modified:
trunk/lib/framework/wzglobal.h
Author: evilguru
Date: Sat Nov 10 14:50:28 2007
New Revision: 2777
URL: http://svn.gna.org/viewcvs/warzone?rev=2777view=rev
Log:
Reverted netcode patch application
Modified:
branches/netcode/src/basedef.h
branches/netcode/src/droid.c
branches/netcode/src/droiddef.h
Author: per
Date: Sat Nov 10 14:56:14 2007
New Revision: 2778
URL: http://svn.gna.org/viewcvs/warzone?rev=2778view=rev
Log:
Do not disable lighting if it was never enabled in the first place, to avoid
doing unnecessary OpenGL state changes. Also make sure we turn off
normalization.
Modified:
Author: per
Date: Sat Nov 10 18:31:37 2007
New Revision: 2782
URL: http://svn.gna.org/viewcvs/warzone?rev=2782view=rev
Log:
Remove multiweapon orders. Multiple weapons do not need separate orders.
Modified:
trunk/src/action.c
trunk/src/ai.c
trunk/src/multigifts.c
Author: muggenhor
Date: Sat Nov 10 19:46:03 2007
New Revision: 2784
URL: http://svn.gna.org/viewcvs/warzone?rev=2784view=rev
Log:
* Update Doxygen comment for version_getFormattedVersionString (forgot to
include this change in r2783)
Modified:
trunk/src/version.h
Author: muggenhor
Date: Sat Nov 10 19:42:32 2007
New Revision: 2783
URL: http://svn.gna.org/viewcvs/warzone?rev=2783view=rev
Log:
* Make the BUILD DATE part of the formatted version string optional
* Don't include it when we're building from a tag
Modified:
trunk/po/da.po
Author: per
Date: Sat Nov 10 21:42:49 2007
New Revision: 2787
URL: http://svn.gna.org/viewcvs/warzone?rev=2787view=rev
Log:
Remove unused structure variables
Modified:
trunk/src/radar.c
trunk/src/structuredef.h
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Author: per
Date: Sat Nov 10 21:28:28 2007
New Revision: 2786
URL: http://svn.gna.org/viewcvs/warzone?rev=2786view=rev
Log:
Extend new savegame code to save game objects. Droids saved fully, while
structures
and features still have a way to go.
Modified:
trunk/data/testdata/tagfile_map.def
Author: per
Date: Sat Nov 10 20:27:08 2007
New Revision: 2785
URL: http://svn.gna.org/viewcvs/warzone?rev=2785view=rev
Log:
The old armour system had a single armour value for structures and features,
while droids had one armour value for each weapon class (there are only two
weapon classes
Author: per
Date: Sat Nov 10 22:20:15 2007
New Revision: 2788
URL: http://svn.gna.org/viewcvs/warzone?rev=2788view=rev
Log:
Factories do not have a formation, oddly enough! So remove it.
Modified:
trunk/src/objmem.c
trunk/src/structure.c
trunk/src/structuredef.h
Author: per
Date: Sun Nov 11 00:26:19 2007
New Revision: 2791
URL: http://svn.gna.org/viewcvs/warzone?rev=2791view=rev
Log:
Extend new savegame format to save game messages.
Modified:
trunk/data/testdata/tagfile_map.def
trunk/src/map.c
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Author: per
Date: Sat Nov 10 23:34:07 2007
New Revision: 2790
URL: http://svn.gna.org/viewcvs/warzone?rev=2790view=rev
Log:
Properly add structures and features to new savegame format.
Modified:
trunk/data/testdata/tagfile_map.def
trunk/src/map.c
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