Author: devurandom
Date: Sun Mar 8 12:45:08 2009
New Revision: 6807
URL: http://svn.gna.org/viewcvs/warzone?rev=6807view=rev
Log:
Effect memory pool cleanup
I played a bit with implementing a better memory pool for effects and this
is what came out.
Major changes:
Allocates in chunks of 10k
Author: gerard_
Date: Sun Mar 8 13:09:09 2009
New Revision: 6808
URL: http://svn.gna.org/viewcvs/warzone?rev=6808view=rev
Log:
wz2lua no longer chokes on a=b-1, which it did because it treated -1 as a
number instead of - 1.
Modified:
branches/lua2/tools/wz2lua/wz2lua.py
Author: gerard_
Date: Sun Mar 8 13:09:17 2009
New Revision: 6809
URL: http://svn.gna.org/viewcvs/warzone?rev=6809view=rev
Log:
Fix a bug in AIV where it would try to access an array out of bounds when
checking wether to repair defenses.
Modified:
Author: gerard_
Date: Sun Mar 8 13:09:23 2009
New Revision: 6810
URL: http://svn.gna.org/viewcvs/warzone?rev=6810view=rev
Log:
Add support for removing obsolete arguments from functions to wz2lua.
Modified:
branches/lua2/tools/wz2lua/wz2lua.py
Author: gerard_
Date: Sun Mar 8 13:09:28 2009
New Revision: 6811
URL: http://svn.gna.org/viewcvs/warzone?rev=6811view=rev
Log:
Convert the chooseValidLoc script function.
Modified:
branches/lua2/src/scriptfuncs.c
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Author: gerard_
Date: Sun Mar 8 13:40:42 2009
New Revision: 6812
URL: http://svn.gna.org/viewcvs/warzone?rev=6812view=rev
Log:
Only enable the backdrop when pausing the game for both the design screen and
the intelligence screen. This fixes bug 295.
Modified:
trunk/src/design.c
Author: devurandom
Date: Sun Mar 8 14:34:26 2009
New Revision: 6813
URL: http://svn.gna.org/viewcvs/warzone?rev=6813view=rev
Log:
Fix a crash when loading savegames by loading effects earlier
This works around a crash discovered when loading the savegame attached
to #196 by loading effects
Author: per
Date: Sun Mar 8 15:19:28 2009
New Revision: 6814
URL: http://svn.gna.org/viewcvs/warzone?rev=6814view=rev
Log:
mapinfo: Read droid data for editworld maps (not savegames).
mapinfo: Calculate number of players by checking construction droids.
Modified:
trunk/tools/map/map2lnd.c
Author: per
Date: Sun Mar 8 16:11:54 2009
New Revision: 6815
URL: http://svn.gna.org/viewcvs/warzone?rev=6815view=rev
Log:
map2lnd: Support exporting droids.
Modified:
trunk/tools/map/map2lnd.c
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Author: per
Date: Sun Mar 8 17:52:17 2009
New Revision: 6816
URL: http://svn.gna.org/viewcvs/warzone?rev=6816view=rev
Log:
map2lnd: Export structures as well.
Modified:
trunk/tools/map/mapinfo.c
trunk/tools/map/mapload.c
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Author: per
Date: Sun Mar 8 18:06:11 2009
New Revision: 6817
URL: http://svn.gna.org/viewcvs/warzone?rev=6817view=rev
Log:
mapinfo: Correct for structure padding. Now we can parse savegame structures,
too.
Modified:
trunk/tools/map/mapload.c
Author: per
Date: Sun Mar 8 18:15:14 2009
New Revision: 6818
URL: http://svn.gna.org/viewcvs/warzone?rev=6818view=rev
Log:
map2lnd: Fix bug in setting the number of objects in the exported map.
Modified:
trunk/tools/map/map2lnd.c
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Author: per
Date: Sun Mar 8 18:30:54 2009
New Revision: 6819
URL: http://svn.gna.org/viewcvs/warzone?rev=6819view=rev
Log:
2.2: Fix missing final end of line that made skirmish crash.
Modified:
branches/2.2/data/mp/stats/propulsion.txt
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Author: per
Date: Sun Mar 8 18:57:44 2009
New Revision: 6820
URL: http://svn.gna.org/viewcvs/warzone?rev=6820view=rev
Log:
When playing Mayhem mode, burning scavengers can crash (or rather, lead to
assert failure)
the game because they may have nowhere to run when burning, and may trigger
Author: per
Date: Sun Mar 8 19:02:39 2009
New Revision: 6821
URL: http://svn.gna.org/viewcvs/warzone?rev=6821view=rev
Log:
make check: Also test included mod maps.
Modified:
trunk/tests/Makefile.am
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Author: per
Date: Sun Mar 8 19:07:13 2009
New Revision: 6822
URL: http://svn.gna.org/viewcvs/warzone?rev=6822view=rev
Log:
2.2: Backport r6820 - fix for burning scavengers. See bug #296.
Modified:
branches/2.2/src/ai.c
branches/2.2/src/droid.c
branches/2.2/src/move.c
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