Re: [Warzone-dev] vbo and va tests

2007-02-18 Thread Per Inge Mathisen
On 2/18/07, The Watermelon [EMAIL PROTECTED] wrote: 2.Removed the shadowloop function added by one of these patches,and replaced it with opengl displaylist for better performance(at least the geometry data is unchanged during the 1st and 2st passes for us with scrouged gfx cards without

Re: [Warzone-dev] vbo and va tests

2007-02-18 Thread The Watermelon
On 2/18/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: How much does this improve performance? Might be worth looking into as a temporary solution. But there is no need to undo the shadowloop, there will still be two instances of duplicate code that it cleans up. I dont think the shadowloop

Re: [Warzone-dev] vbo and va tests

2007-02-18 Thread Per Inge Mathisen
On 2/18/07, The Watermelon [EMAIL PROTECTED] wrote: for the performance,something compiled and executed later in varm twice is definately faster than issuing the commands twice in host memory. Well, I did not have to work with OpenGL for long to learn the hard way that statements of the form

Re: [Warzone-dev] vbo and va tests

2007-02-18 Thread vs2k5
On Sun, 18 Feb 2007 11:53:05 -0500 The Watermelon [EMAIL PROTECTED] wrote: Well, I did not have to work with OpenGL for long to learn the hard way that statements of the form it makes sense, so it must be faster often mean absolutely nothing in practice. Did you try this isolated from