Re: [Warzone-dev] exception dump problems?

2007-03-03 Thread Dennis Schridde
Am Freitag, 2. März 2007 schrieb Ari Johnson: On 2/26/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 25. Februar 2007 schrieb Giel van Schijndel: [EMAIL PROTECTED] schreef: I can not even reads the text that should be in Warzone crashed unexpectedly, would you like to save

Re: [Warzone-dev] How to read the exception dump?

2007-03-03 Thread Dennis Schridde
Am Sonntag, 25. Februar 2007 schrieb Per Inge Mathisen: I miss some documentation for the recently added exception handler. Most importantly, how can I read the binary dump file? - Per PS Why not dump it as a text file? Now done. For further changes: The 1st (and 2nd) entry in the

Re: [Warzone-dev] revision 824 Patch for screen.c?

2007-03-03 Thread Dennis Schridde
Am Freitag, 2. März 2007 schrieb Per Inge Mathisen: On 3/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH, and BACKDROP_HACK_HEIGHT (which still is 512). In code below this with glBegin(GL_TRIANGLE_STRIP);

Re: [Warzone-dev] NSIS commandline define problem

2007-03-03 Thread Dennis Schridde
Am Freitag, 16. Februar 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: Am Freitag, 16. Februar 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: Author: devurandom Date: Thu Feb 15 16:36:25 2007 New Revision: 757 URL:

Re: [Warzone-dev] gdmps in 2.0?

2007-03-03 Thread The Watermelon
On 3/3/07, Dennis Schridde [EMAIL PROTECTED] wrote: Hello everyone... I am not yet sure whether the inclusion of the gdmp code in brances/2.0 was a good idea... We probably need to first find out how to get usefull informations from the GLibC backtraces, what is most convenient for our users

Re: [Warzone-dev] gdmps in 2.0?

2007-03-03 Thread Per Inge Mathisen
I agree with Watermelon. I think there is a good reason why I can't think of any other project that tries to do this. AFAICT, gnome uses gdb to produce core dump reports. Stripping debug symbols is bad. IIRC, in most Linux distros, every binary is shipped with debug symbols so that (power) users

Re: [Warzone-dev] exception dump problems?

2007-03-03 Thread Per Inge Mathisen
On 3/3/07, Dennis Schridde [EMAIL PROTECTED] wrote: If BSD also uses glibc, then it should work there too. I never used *BSD, but I am pretty sure they do not use glibc. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] gdmps in 2.0?

2007-03-03 Thread Dennis Schridde
Am Samstag, 3. März 2007 schrieb Per Inge Mathisen: I agree with Watermelon. I think there is a good reason why I can't think of any other project that tries to do this. AFAICT, gnome uses gdb to produce core dump reports. Stripping debug symbols is bad. IIRC, in most Linux distros, every

Re: [Warzone-dev] gdmps in 2.0?

2007-03-03 Thread Per Inge Mathisen
On 3/4/07, Dennis Schridde [EMAIL PROTECTED] wrote: So what do you think should be done? Leave it as is (was before my commits) and don't try to automate the backtrace creation? Or offer a way to assist unexperienced users to create a backtrace? If yes, how? I don't know. The linux backtrace

[Warzone-dev] GNA site too busy? (Malformed network data)

2007-03-03 Thread vs2k5
I have bad luck. Everytime I try to do update or show log, I get Malformed network data error. That is bad error name for server too busy :( Was this reason why move from berlios? https://mail.gna.org/public/help/2006-02/msg00097.html When the server load reach a certain point, svnserve

Re: [Warzone-dev] gdmps in 2.0?

2007-03-03 Thread Dennis Schridde
Am Sonntag, 4. März 2007 schrieb Per Inge Mathisen: On 3/4/07, Dennis Schridde [EMAIL PROTECTED] wrote: So what do you think should be done? Leave it as is (was before my commits) and don't try to automate the backtrace creation? Or offer a way to assist unexperienced users to create a

[Warzone-dev] patch 835 is not right?

2007-03-03 Thread vs2k5
The patch in 835 which is (i think), pimemode.c:void pie_ScreenFlip(CLEAR_MODE clearMode) if (screen_GetBackDrop()) { screen_Upload(NULL);} Is wrong. This breaks shadows backdrops. You can tell instant at CAM_3A. I can not check if loop.c is wrong, GNA is too busy and can not do

Re: [Warzone-dev] gdmps in 2.0?

2007-03-03 Thread Christian Ohm
On Sunday, 4 March 2007 at 0:22, Per Inge Mathisen wrote: On 3/4/07, Dennis Schridde [EMAIL PROTECTED] wrote: So what do you think should be done? Leave it as is (was before my commits) and don't try to automate the backtrace creation? Or offer a way to assist unexperienced users to create

Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe
i have just about completed the updating of the manual... a few more pages to do... as soon as i have completed them i will delete the old file and upload the new one. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe
will be plain ordinary html ( through ms frontpage - version 2003) in a zip file. will be approximately 75mb... give or take a few mb. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev