On 3/17/07, Dennis Schridde [EMAIL PROTECTED] wrote:
I did DoxyComments in the header before, because that way they are easily
accessible when you have a look at the declaration. No need to search for
the
definition. (Which is usualy at line 3276 in an ugly formated code file
not
ordered like
The Watermelon schreef:
On 3/18/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 3/17/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Actually C has it's own fast, small and efficient bitfield
specifications...
That should be by far the most optimized way to implement a
bitfield, since it
is
Am Freitag, 16. März 2007 schrieb Per I. Mathisen:
Author: per
Date: Fri Mar 16 18:33:20 2007
New Revision: 888
URL: http://svn.gna.org/viewcvs/warzone?rev=888view=rev
Log:
Fix bug #8730, where we would crash because the game did not find
a texture to replace during game play. The problem