Re: [Warzone-dev] Doxygen source code comments

2007-03-18 Thread The Watermelon
On 3/17/07, Dennis Schridde [EMAIL PROTECTED] wrote: I did DoxyComments in the header before, because that way they are easily accessible when you have a look at the declaration. No need to search for the definition. (Which is usualy at line 3276 in an ugly formated code file not ordered like

Re: [Warzone-dev] x TILE_SHIFT vs. x / TILE_UNITS

2007-03-18 Thread Giel van Schijndel
The Watermelon schreef: On 3/18/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 3/17/07, Dennis Schridde [EMAIL PROTECTED] wrote: Actually C has it's own fast, small and efficient bitfield specifications... That should be by far the most optimized way to implement a bitfield, since it is

[Warzone-dev] Re: [Warzone-commits] r888 - in /trunk: lib/ivis_common/tex.h lib/ivis_opengl/tex.c src/data.c

2007-03-18 Thread Dennis Schridde
Am Freitag, 16. März 2007 schrieb Per I. Mathisen: Author: per Date: Fri Mar 16 18:33:20 2007 New Revision: 888 URL: http://svn.gna.org/viewcvs/warzone?rev=888view=rev Log: Fix bug #8730, where we would crash because the game did not find a texture to replace during game play. The problem