Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
As of my last commit tonight, we have a universal binary of Warzone.
I have 54MB DMG file available for anyone who wants to try it, or we
can host it as a beta on our site.
Why is this __54__ MB big??? Is the data doubled? I can't believe that
Am Mittwoch, 18. April 2007 schrieb The Watermelon:
Anyways,attached the updated patch with
the redundant checks removed and added comments:
Question: Why do you zip a 10KB patch?
signature.asc
Description: This is a digitally signed message part.
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 18. April 2007 schrieb The Watermelon:
Anyways,attached the updated patch with
the redundant checks removed and added comments:
Question: Why do you zip a 10KB patch?
to protect against potential corruption by email
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
As of my last commit tonight, we have a universal binary of Warzone.
I have 54MB DMG file available for anyone who wants to try it, or we
can host it as a beta on our site.
Why is this
Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
This commit breaks the MacOS build. The first error hits in netplay.c
because WZ_OS_MAC is not defined until the #include frame.h below
its use to determine how to include SDL_net.h. We can either move the
frame.h include further up in the
/warzone/snapshots/warzone2100-20070418.dmg
signature.asc
Description: This is a digitally signed message part.
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
Author: ari
Date: Wed Apr 18 18:16:49 2007
New Revision: 1140
URL: http://svn.gna.org/viewcvs/warzone?rev=1140view=rev
Log:
Xcode project now properly excludes unnecessary files
Get crash when hit f10 key.
Also, need to change in pcx.c
//static const size_t PNG_BYTES_TO_CHECK = 4;
#define PNG_BYTES_TO_CHECK 4
to compile in MSVC.
It create the screenshot, but on cleanup it crash.
Also, this still need:
#ifdef WZ_CC_MSVC
#define PACKAGE
#define LOCALEDIR
#endif
in
Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]:
Get crash when hit f10 key.
Which revision are you using?
signature.asc
Description: This is a digitally signed message part.
___
Warzone-dev mailing list
Warzone-dev@gna.org
On Wed, 18 Apr 2007 15:59:57 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]:
Get crash when hit f10 key.
Which revision are you using?
1143 now (just got it) same thing.
--
Tired of your day job? Love design style? Train to be an
On Wed, 18 Apr 2007 16:13:11 -0400 [EMAIL PROTECTED] wrote:
On Wed, 18 Apr 2007 15:59:57 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]:
Get crash when hit f10 key.
Which revision are you using?
1143 now (just got it) same thing.
This fix
gateway.c:
void gwFreeEquivTable(void)
{
SDWORD i;
if (aNumEquiv)
{
free(aNumEquiv);
}
aNumEquiv 0x0433daf8 Bad Ptrunsigned char *
So it crash on free()...
1143 version code.
--
Click for free info on getting an MBA and make $200K/
Giel van Schijndel schreef:
Author: muggenhor
Date: Wed Apr 18 23:25:32 2007
New Revision: 1144
URL: http://svn.gna.org/viewcvs/warzone?rev=1144view=rev
Log:
* Fix segfault caused by using the wrong destruction function
Modified:
trunk/lib/ivis_opengl/screen.c
Sorry, first
On Wed, 18 Apr 2007 17:18:57 -0400 [EMAIL PROTECTED] wrote:
gateway.c:
void gwFreeEquivTable(void)
{
SDWORD i;
if (aNumEquiv)
{
free(aNumEquiv);
}
aNumEquiv 0x0433daf8 Bad Ptrunsigned char *
So it crash on free()...
1143 version code.
I
On Wed, 18 Apr 2007 17:27:58 -0400 Giel van Schijndel
[EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] schreef:
This fix screenshot code. It no crash no more here.
How this no crash on linux?
Actually it _does_ crash on GNU/Linux, it however does _not_ crash
with
libpng1.2.15 (you are probably
Index: main.c
===
--- main.c (revision 1143)
+++ main.c (working copy)
@@ -422,6 +422,10 @@
#else
debug( LOG_WZ, Warzone 2100 - Version %s - Built %s, VERSION,
__DATE__ );
#endif
+#ifdef WZ_CC_MSVC
+#define
16 matches
Mail list logo