Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-18 Thread Dennis Schridde
Am Mittwoch, 18. April 2007 schrieb Ari Johnson: As of my last commit tonight, we have a universal binary of Warzone. I have 54MB DMG file available for anyone who wants to try it, or we can host it as a beta on our site. Why is this __54__ MB big??? Is the data doubled? I can't believe that

Re: [Warzone-dev] improved doubleclick input.c patch

2007-04-18 Thread Dennis Schridde
Am Mittwoch, 18. April 2007 schrieb The Watermelon: Anyways,attached the updated patch with the redundant checks removed and added comments: Question: Why do you zip a 10KB patch? signature.asc Description: This is a digitally signed message part.

Re: [Warzone-dev] improved doubleclick input.c patch

2007-04-18 Thread The Watermelon
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb The Watermelon: Anyways,attached the updated patch with the redundant checks removed and added comments: Question: Why do you zip a 10KB patch? to protect against potential corruption by email

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-18 Thread Ari Johnson
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb Ari Johnson: As of my last commit tonight, we have a universal binary of Warzone. I have 54MB DMG file available for anyone who wants to try it, or we can host it as a beta on our site. Why is this

Re: [Warzone-dev] [Warzone-commits] r1138 - in /trunk/lib: netplay/netplay.c sequence/sequence_stub.c sound/cdaudio.c sound/openal_track.c sound/track.h

2007-04-18 Thread Dennis Schridde
Am Mittwoch, 18. April 2007 schrieb Ari Johnson: This commit breaks the MacOS build. The first error hits in netplay.c because WZ_OS_MAC is not defined until the #include frame.h below its use to determine how to include SDL_net.h. We can either move the frame.h include further up in the

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-18 Thread Dennis Schridde
/warzone/snapshots/warzone2100-20070418.dmg signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone-commits] r1140 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2007-04-18 Thread Ari Johnson
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb Ari Johnson: Author: ari Date: Wed Apr 18 18:16:49 2007 New Revision: 1140 URL: http://svn.gna.org/viewcvs/warzone?rev=1140view=rev Log: Xcode project now properly excludes unnecessary files

[Warzone-dev] PNG screenshots crash (MSVC) ?

2007-04-18 Thread vs2k5
Get crash when hit f10 key. Also, need to change in pcx.c //static const size_t PNG_BYTES_TO_CHECK = 4; #define PNG_BYTES_TO_CHECK 4 to compile in MSVC. It create the screenshot, but on cleanup it crash. Also, this still need: #ifdef WZ_CC_MSVC #define PACKAGE #define LOCALEDIR #endif in

Re: [Warzone-dev] PNG screenshots crash (MSVC) ?

2007-04-18 Thread Dennis Schridde
Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]: Get crash when hit f10 key. Which revision are you using? signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] PNG screenshots crash (MSVC) ?

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 15:59:57 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]: Get crash when hit f10 key. Which revision are you using? 1143 now (just got it) same thing. -- Tired of your day job? Love design style? Train to be an

Re: [Warzone-dev] PNG screenshots crash (MSVC) ? [patch]

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 16:13:11 -0400 [EMAIL PROTECTED] wrote: On Wed, 18 Apr 2007 15:59:57 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]: Get crash when hit f10 key. Which revision are you using? 1143 now (just got it) same thing. This fix

[Warzone-dev] crash in gateway.c

2007-04-18 Thread vs2k5
gateway.c: void gwFreeEquivTable(void) { SDWORD i; if (aNumEquiv) { free(aNumEquiv); } aNumEquiv 0x0433daf8 Bad Ptrunsigned char * So it crash on free()... 1143 version code. -- Click for free info on getting an MBA and make $200K/

Re: [Warzone-dev] [Warzone-commits] r1144 - /trunk/lib/ivis_opengl/screen.c

2007-04-18 Thread Giel van Schijndel
Giel van Schijndel schreef: Author: muggenhor Date: Wed Apr 18 23:25:32 2007 New Revision: 1144 URL: http://svn.gna.org/viewcvs/warzone?rev=1144view=rev Log: * Fix segfault caused by using the wrong destruction function Modified: trunk/lib/ivis_opengl/screen.c Sorry, first

Re: [Warzone-dev] crash in gateway.c [patch]

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 17:18:57 -0400 [EMAIL PROTECTED] wrote: gateway.c: void gwFreeEquivTable(void) { SDWORD i; if (aNumEquiv) { free(aNumEquiv); } aNumEquiv 0x0433daf8 Bad Ptrunsigned char * So it crash on free()... 1143 version code. I

Re: [Warzone-dev] PNG screenshots crash (MSVC) ? [patch]

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 17:27:58 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: This fix screenshot code. It no crash no more here. How this no crash on linux? Actually it _does_ crash on GNU/Linux, it however does _not_ crash with libpng1.2.15 (you are probably

[Warzone-dev] MSVC patch for main.c

2007-04-18 Thread vs2k5
Index: main.c === --- main.c (revision 1143) +++ main.c (working copy) @@ -422,6 +422,10 @@ #else debug( LOG_WZ, Warzone 2100 - Version %s - Built %s, VERSION, __DATE__ ); #endif +#ifdef WZ_CC_MSVC +#define