Re: [Warzone-dev] excessive check in actionUpdateDroid

2007-07-06 Thread The Watermelon
On 7/6/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: On 7/6/07, The Watermelon <[EMAIL PROTECTED]> wrote: > > removed the excessive CHECK_DROID at the beginning of > actionUpdateDroid,because it already checks died flag/clear died ones. I do not understand. CHECK_DROID does not check the die

Re: [Warzone-dev] excessive check in actionUpdateDroid

2007-07-06 Thread Per Inge Mathisen
On 7/6/07, The Watermelon <[EMAIL PROTECTED]> wrote: > > removed the excessive CHECK_DROID at the beginning of > actionUpdateDroid,because it already checks died flag/clear died ones. I do not understand. CHECK_DROID does not check the died flag. - Per _

Re: [Warzone-dev] excessive check in actionUpdateDroid

2007-07-06 Thread The Watermelon
On 7/6/07, The Watermelon <[EMAIL PROTECTED]> wrote: removed the excessive CHECK_DROID at the beginning of actionUpdateDroid,because it already checks died flag/clear died ones. oops forgot to attach the patch. exdroidcheck.patch Description: Binary data _

[Warzone-dev] excessive check in actionUpdateDroid

2007-07-06 Thread The Watermelon
removed the excessive CHECK_DROID at the beginning of actionUpdateDroid,because it already checks died flag/clear died ones. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] another fix for ai.c

2007-07-06 Thread The Watermelon
should fix a missing died check when trying to copy target from friendly structure target[0] aitargetfix.patch Description: Binary data ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev