Re: [Warzone-dev] Attached fix for VPATH builds (VERSION 2)

2008-01-08 Thread Gerard Krol
Kelly Anderson wrote: Hmmm, amazing, as soon as I saw the patch on the mailing list I realized I could use a variable that's already set by autoconf/automake instead of the PWD thing. :-D Here's the version that properly embraces autoconf/automake. Seems to work fine here. Committed in

Re: [Warzone-dev] [Warzone-commits] r3409 - in /branches/lua/tools/conversion_tools/wz2lua: ./ spark.py wz2lua.py

2008-01-08 Thread Per Inge Mathisen
On Jan 8, 2008 4:04 PM, Gerard Krol [EMAIL PROTECTED] wrote: Import the wz2lua conversion tool to convert wzscript to Lua. I hope you are not planning to do this for 2.1? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

[Warzone-dev] [patch #928] fixed map send/rev to new netAPI

2008-01-08 Thread Bugs Buggy
URL: http://gna.org/patch/?928 Summary: fixed map send/rev to new netAPI Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Tuesday 01/08/2008 at 19:44 Category: Fix Priority: 5 -

[Warzone-dev] [Warzone 2100] #4: Port EditWorld to wxWidgets

2008-01-08 Thread Warzone 2100
#4: Port EditWorld to wxWidgets --+- Reporter: muggenhor | Owner: muggenhor Type: task | Status: new Priority: major | Milestone: Component: Tools: