[Warzone-dev] [patch #973] Fixes CPU cycle wasting on pause

2008-02-07 Thread Bugs Buggy
URL: Summary: Fixes CPU cycle wasting on pause Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Friday 02/08/2008 at 04:41 Category: Fix Priority: 9 -

[Warzone-dev] [patch #972] Sorts savegames

2008-02-07 Thread Bugs Buggy
URL: Summary: Sorts savegames Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Friday 02/08/2008 at 04:38 Category: Feature Priority: 6

[Warzone-dev] [bug #11005] warzone crashes

2008-02-07 Thread Shevek
URL: Summary: warzone crashes Project: Warzone Resurrection Project Submitted by: shevek Submitted on: Friday 08/02/08 at 00:37 Category: None Severity: 5 - Blocker

Re: [Warzone-dev] [Warzone-commits] r3712 - /trunk/src/intelmap.c

2008-02-07 Thread Dennis Schridde
Am Donnerstag, 7. Februar 2008 20:19:17 schrieb Gerard Krol: > Author: gerard_ > Date: Thu Feb 7 20:19:15 2008 > New Revision: 3712 > > URL: http://svn.gna.org/viewcvs/warzone?rev=3712&view=rev > Log: > Make sure that long lines of text are correctly drawn and wrapped for the > intelligence displa

Re: [Warzone-dev] [bug #10995] --nosound broken

2008-02-07 Thread Kevin Gillette
So then the next question would be: how much processing is there *outside* of the openal calls? is it minimal enough to be considered almost a NOP? On Feb 7, 2008 8:44 AM, Gerard Krol <[EMAIL PROTECTED]> wrote: > The sound data that would be stored is the current track playing. > Scripts can set

Re: [Warzone-dev] [bug #10995] --nosound broken

2008-02-07 Thread Gerard Krol
The sound data that would be stored is the current track playing. Scripts can set this and expect to be able to query which one is playing. If the scripts select a piece of music with a certain theme and feeling, we want that track to play again when the game is loaded, preferably even at the p