URL:
http://gna.org/bugs/?11659
Summary: crash on first level of campaign
Project: Warzone Resurrection Project
Submitted by: pabs
Submitted on: Thursday 05/08/2008 at 07:11
Category: Campaign
Severity: 3
URL:
http://gna.org/bugs/?11663
Summary: easy support for LAN gaming and gaming with buddies
Project: Warzone Resurrection Project
Submitted by: pabs
Submitted on: Thursday 05/08/2008 at 16:46
Category: Engine: Netplay
URL:
http://gna.org/bugs/?11664
Summary: Massive leaks in astar.c
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Thursday 05/08/2008 at 21:32 CEST
Category: AI
Severity: 5 -
We never freed the string we allocated before.
This fixes it on my end.
Index: lib/script/event.c
===
--- lib/script/event.c (revision 4972)
+++ lib/script/event.c (working copy)
@@ -667,6 +667,11 @@
for(psCChunk =
Bottom line is, that anything that has multiple animation frames needs
to be rendered via the bucket.
In this case, I made it specific for the super cyborg droids.
Before patch, spawn a few super cyborg droids, and a few 'normal' ones.
Select them all. Now move them around.
Looks like crap.
This fixes the leaks from pie_TerrainInit().
per, I didn't know the best place for pie_TerrainCleanup(), so I stuck
it in stageThreeShutDown(). Move it to where ever you think is best.
Index: lib/ivis_common/piedef.h
===
---
After the leak fixes I have done, we still have these.
It does *NOT* include all of the leaks, I removed (tons of) duplicate lines.
I also didn't really 'fix' bug #11664, since I don't understand the
logic behind that if statement. To get rid of those leaks, I just
commented out the return
On 5/8/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 7. Mai 2008 22:21:05 schrieb Kamaze:
Dennis Schridde schrieb:
Add an ingame GUI dialogue asking whether you may do that, then it's
fine. Otherwise you might be violating laws in several countries.
I would appreciate