[Warzone-dev] [bug #11727] Letter 'V' not displayed

2008-05-23 Thread Per I. Mathisen
URL: Summary: Letter 'V' not displayed Project: Warzone Resurrection Project Submitted by: per Submitted on: Friday 05/23/2008 at 22:42 Category: Engine: Graphics Severity: 3 -

Re: [Warzone-dev] Simplify proj_inflight functions and work towards unification

2008-05-23 Thread bugs buggy
On 5/23/08, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Hello! > > Intention of this patchseries is to simplify the proj_inflight functions, > to make them better understandable and easier readable. > ... > --Dennis Kinda hard to check out the patches if you are using non svn compliant patc

[Warzone-dev] [PATCH] Improved structure, better layout and more comments for proj_InFlightDirect

2008-05-23 Thread Dennis Schridde
--- src/projectile.c | 99 +++-- 1 files changed, 50 insertions(+), 49 deletions(-) diff --git a/src/projectile.c b/src/projectile.c index 2a9aefa..02b10b9 100644 --- a/src/projectile.c +++ b/src/projectile.c @@ -640,8 +640,8 @@ static void proj_I

[Warzone-dev] [PATCH] Comply to Per's codingstyle: Less spaces for more readability!

2008-05-23 Thread Dennis Schridde
--- src/projectile.c | 59 ++--- 1 files changed, 29 insertions(+), 30 deletions(-) diff --git a/src/projectile.c b/src/projectile.c index 02b10b9..fe4eb41 100644 --- a/src/projectile.c +++ b/src/projectile.c @@ -635,7 +635,7 @@ BOOL proj_SendProj

[Warzone-dev] [PATCH] Largely simplified proj_InFlightIndirect.

2008-05-23 Thread Dennis Schridde
Largely simplified proj_InFlightIndirect. Improved readability while functionality should be roughly the same. Now this is very similar to the Direct function, except for differences noted. Additionaly: Comply to Per's codingstyle: Less spaces for more readability! --- src/projectile.c | 341 +++

[Warzone-dev] [bug #11725] aivolution division by zero

2008-05-23 Thread Paul Wise
URL: Summary: aivolution division by zero Project: Warzone Resurrection Project Submitted by: pabs Submitted on: Friday 05/23/2008 at 14:15 Category: Engine: Scripting Severity

Re: [Warzone-dev] [PATCH] Comply to Per's codingstyle: Less spaces for more readability!

2008-05-23 Thread Dennis Schridde
Am Freitag, 23. Mai 2008 13:59:17 schrieb Dennis Schridde: > --- > src/projectile.c |3 +-- > 1 files changed, 1 insertions(+), 2 deletions(-) > > diff --git a/src/projectile.c b/src/projectile.c > index 02b10b9..fe4eb41 100644 > --- a/src/projectile.c > +++ b/src/projectile.c > @@ -655,8 +655

Re: [Warzone-dev] [PATCH] Improved structure, better layout and more comments for proj_InFlightDirect

2008-05-23 Thread Dennis Schridde
Am Freitag, 23. Mai 2008 14:13:11 schrieb Per Inge Mathisen: > Nice! Why are you commenting out the smoke trail from indirect weapons > firing directly? A note on this one. I moved that effect from applying to all weapons, to just apply if there was no better fitting effect. I assume this will loo

Re: [Warzone-dev] [PATCH] Comply to Per's codingstyle: Less spaces for more readability!

2008-05-23 Thread Dennis Schridde
Am Freitag, 23. Mai 2008 13:59:17 schrieb Dennis Schridde: > --- > src/projectile.c |3 +-- > 1 files changed, 1 insertions(+), 2 deletions(-) > > diff --git a/src/projectile.c b/src/projectile.c > index 02b10b9..fe4eb41 100644 > --- a/src/projectile.c > +++ b/src/projectile.c > @@ -655,8 +655

Re: [Warzone-dev] Simplify proj_inflight functions and work towards unification

2008-05-23 Thread Per Inge Mathisen
Looks very good now. :-) - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [PATCH] Improved structure, better layout and more comments for proj_InFlightDirect

2008-05-23 Thread Per Inge Mathisen
On Fri, May 23, 2008 at 2:13 PM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > Why are you commenting out the smoke trail from indirect weapons > firing directly? Ignore that. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.o

Re: [Warzone-dev] [PATCH] Improved structure, better layout and more comments for proj_InFlightDirect

2008-05-23 Thread Per Inge Mathisen
Nice! Why are you commenting out the smoke trail from indirect weapons firing directly? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Simplify proj_inflight functions and work towards unification

2008-05-23 Thread Dennis Schridde
Am Freitag, 23. Mai 2008 13:59:15 schrieb Dennis Schridde: > I will add the final functions and their differences as well, to make the > review easier. (I advise to not read the last patch, but rather compare the > result to what is currently in SVN. The patch was rather just added for > completene

[Warzone-dev] [PATCH] Largely simplified proj_InFlightIndirect.

2008-05-23 Thread Dennis Schridde
Largely simplified proj_InFlightIndirect. Improved readability while functionality should be roughly the same. Now this is very similar to the Direct function, except for differences noted. Additionaly: Comply to Per's codingstyle: Less spaces for more readability! --- src/projectile.c | 311 +++

[Warzone-dev] [PATCH] Comply to Per's codingstyle: Less spaces for more readability!

2008-05-23 Thread Dennis Schridde
--- src/projectile.c |3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/src/projectile.c b/src/projectile.c index 02b10b9..fe4eb41 100644 --- a/src/projectile.c +++ b/src/projectile.c @@ -655,8 +655,7 @@ static void proj_InFlightDirectFunc( PROJECTILE *psProj ) time

[Warzone-dev] [PATCH] Improved structure, better layout and more comments for proj_InFlightDirect

2008-05-23 Thread Dennis Schridde
--- src/projectile.c | 99 +++-- 1 files changed, 50 insertions(+), 49 deletions(-) diff --git a/src/projectile.c b/src/projectile.c index 2a9aefa..02b10b9 100644 --- a/src/projectile.c +++ b/src/projectile.c @@ -640,8 +640,8 @@ static void proj_I

[Warzone-dev] Simplify proj_inflight functions and work towards unification

2008-05-23 Thread Dennis Schridde
Hello! Intention of this patchseries is to simplify the proj_inflight functions, to make them better understandable and easier readable. This works more or less through a rewrite, so the changes look quite immense at first glance. Final goal is to unify them as much as possible, so modifying the