Am Samstag, 29. November 2008 02:08:10 schrieb [EMAIL PROTECTED]:
The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100:
Resurrection Project. Full details are available at:
http://build.kynes.de/builders/nightly_mingw32/builds/65
Buildbot URL: http://build.kynes.de/
#167: crash with trunk multiplayer
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Reporter: [EMAIL PROTECTED] |Type: defect
Status: new |Priority: major
Milestone: | Component: other
Hi all,
I am interested in knowing what everyone things about the idea of
associating .wz files with Warzone in the shell. This would mean that
to start the game with a mod foo.wz all the user would need to do is
double click it.
While it might not be a big deal for Linux users, who are
sounds very good, i like this idea
afaik on linux there are different ways to register a file type (gnome /
kde), aren't there?
in the end i'd like to have an ingame mod switcher *wink* betawidget
*wink* and ingame mod downloader
regards
elio
Am Samstag, den 29.11.2008, 11:48 + schrieb
#168: source code is not enough commented
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Reporter: gene69|Type: enhancement
Status: new |Priority: minor
Milestone:|
I would like to have two more file extensions.
*.wzmod for mods and *.wzmap for maps, for a better distinguishably,
*.wz only for ouofficial base files.
And another request, is it possible to register additional protocols on
linux/max, like warzone://ip:port so that we can fire up warzone
from a
On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi all,
I am interested in knowing what everyone things about the idea of
associating .wz files with Warzone in the shell. This would mean that
to start the game with a mod foo.wz all the user would need to do is
Am Samstag, 29. November 2008 16:54:57 schrieb Zarel:
On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi all,
I am interested in knowing what everyone things about the idea of
associating .wz files with Warzone in the shell. This would mean that
to start
Hi,
While it's better than the current way, the problem with such a scheme
is that it only allows one mod at a time. I much prefer the old
Warzone way of simply renaming the mod to enable/disable it.
Double-clicking it could even toggle its enable/disable state.
Mixing and matching mods is
#169: It is possible to start a 1v1 with both players in the same team after
playing 2v2
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Reporter: gerard_ | Owner:
Type: defect | Status: new
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