Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-11-29 Thread Dennis Schridde
Am Samstag, 29. November 2008 02:08:10 schrieb [EMAIL PROTECTED]: The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: Resurrection Project. Full details are available at: http://build.kynes.de/builders/nightly_mingw32/builds/65 Buildbot URL: http://build.kynes.de/

[Warzone-dev] [Warzone 2100 Trac] #167: crash with trunk multiplayer

2008-11-29 Thread Warzone 2100 Trac
#167: crash with trunk multiplayer +--- Reporter: [EMAIL PROTECTED] |Type: defect Status: new |Priority: major Milestone: | Component: other

[Warzone-dev] File Association For Mods

2008-11-29 Thread Freddie Witherden
Hi all, I am interested in knowing what everyone things about the idea of associating .wz files with Warzone in the shell. This would mean that to start the game with a mod foo.wz all the user would need to do is double click it. While it might not be a big deal for Linux users, who are

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Elio Gubser
sounds very good, i like this idea afaik on linux there are different ways to register a file type (gnome / kde), aren't there? in the end i'd like to have an ingame mod switcher *wink* betawidget *wink* and ingame mod downloader regards elio Am Samstag, den 29.11.2008, 11:48 + schrieb

[Warzone-dev] [Warzone 2100 Trac] #168: source code is not enough commented

2008-11-29 Thread Warzone 2100 Trac
#168: source code is not enough commented -+-- Reporter: gene69|Type: enhancement Status: new |Priority: minor Milestone:|

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Kamaze
I would like to have two more file extensions. *.wzmod for mods and *.wzmap for maps, for a better distinguishably, *.wz only for ouofficial base files. And another request, is it possible to register additional protocols on linux/max, like warzone://ip:port so that we can fire up warzone from a

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Zarel
On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, I am interested in knowing what everyone things about the idea of associating .wz files with Warzone in the shell. This would mean that to start the game with a mod foo.wz all the user would need to do is

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Dennis Schridde
Am Samstag, 29. November 2008 16:54:57 schrieb Zarel: On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, I am interested in knowing what everyone things about the idea of associating .wz files with Warzone in the shell. This would mean that to start

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Freddie Witherden
Hi, While it's better than the current way, the problem with such a scheme is that it only allows one mod at a time. I much prefer the old Warzone way of simply renaming the mod to enable/disable it. Double-clicking it could even toggle its enable/disable state. Mixing and matching mods is

[Warzone-dev] [Warzone 2100 Trac] #169: It is possible to start a 1v1 with both players in the same team after playing 2v2

2008-11-29 Thread Warzone 2100 Trac
#169: It is possible to start a 1v1 with both players in the same team after playing 2v2 +--- Reporter: gerard_ | Owner: Type: defect | Status: new