Per Inge Mathisen wrote:
I would like to suggest that we start refactoring the Warzone codebase
so that it can more easily be unit tested aggressively.
Would it be an idea to wait for the merge from the terrain and the lua
branch? That's going to be one hell of a job after we refactor the
Freddie Witherden wrote:
Hi all,
On 31 Jan 2009, at 09:05, Dennis Schridde wrote:
Nope, not much holding back 2.2.
I would like to see the new lobby protocol which Gerard was working on
make it into 2.2. Will simplify things in the future.
I did slightly more work on it,
Hi,
On Thu, 19 Feb 2009 12:55:49 +0100, Gerard Krol
g.c.k...@student.tudelft.nl wrote:
I did slightly more work on it, and was not satisfied with the end
result. It just didn't feel right (oooh). I think we should completely
rewrite the joining/hosting code. Also, JSON is quite OK, but a way
On Thu, Feb 19, 2009 at 12:47 PM, Gerard Krol
g.c.k...@student.tudelft.nl wrote:
Per Inge Mathisen wrote:
I would like to suggest that we start refactoring the Warzone codebase
so that it can more easily be unit tested aggressively.
Would it be an idea to wait for the merge from the terrain
Am Donnerstag, 19. Februar 2009 15:03:59 schrieb Per Inge Mathisen:
What is the state of the lua branch, though? I got the impression it
still had a way to go before it was playable.
Last time I tried, the AI was just sitting there on Rush. Console spammed
something about nils.
(I tested that
2009/2/19 Freddie Witherden fred...@witherden.org:
Lua is fine with me -- so long as it is not too hard to parse on the Python
(server) side of things. The one advantage that JSON did have was that it
was possible to write an HTTP interface for the lobby server (using JSON)
allowing for
2009/2/19 Per Inge Mathisen per.mathi...@gmail.com:
No problem. I agree we should branch for 2.2 now. Anyone see any
reasons why not?
Now that I've figured out how to commit to branches other than trunk,
I'm fine with this, too.
It seems everyone's in support of branching immediately? (I count
#273: Server crashes if more than 6 players join a game
---+
Reporter: Per | Owner: Per
Type: defect | Status: closed
Priority: major
#274: mapLoad() rewrite
-+--
Reporter: Per | Owner:
Type: defect| Status: closed
Priority: major | Milestone: 2.2
#274: mapLoad() rewrite
-+--
Reporter: Per | Owner:
Type: defect| Status: closed
Priority: major | Milestone: 2.2
Last updated 2008-10-08, seems like nobody is using it. I do not want
to update it when nobody else is. And you know I hate dead code.
- Per
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
Am Donnerstag, 19. Februar 2009 22:02:01 schrieb Per Inge Mathisen:
Last updated 2008-10-08, seems like nobody is using it. I do not want
to update it when nobody else is. And you know I hate dead code.
Go for it.
I think just Giel once used it when he was still working on EditWorldWX.
--DevU
12 matches
Mail list logo