Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-19 Thread Gerard Krol
Per Inge Mathisen wrote: I would like to suggest that we start refactoring the Warzone codebase so that it can more easily be unit tested aggressively. Would it be an idea to wait for the merge from the terrain and the lua branch? That's going to be one hell of a job after we refactor the

Re: [Warzone-dev] 2.2 branch

2009-02-19 Thread Gerard Krol
Freddie Witherden wrote: Hi all, On 31 Jan 2009, at 09:05, Dennis Schridde wrote: Nope, not much holding back 2.2. I would like to see the new lobby protocol which Gerard was working on make it into 2.2. Will simplify things in the future. I did slightly more work on it,

Re: [Warzone-dev] 2.2 branch

2009-02-19 Thread Freddie Witherden
Hi, On Thu, 19 Feb 2009 12:55:49 +0100, Gerard Krol g.c.k...@student.tudelft.nl wrote: I did slightly more work on it, and was not satisfied with the end result. It just didn't feel right (oooh). I think we should completely rewrite the joining/hosting code. Also, JSON is quite OK, but a way

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-19 Thread Per Inge Mathisen
On Thu, Feb 19, 2009 at 12:47 PM, Gerard Krol g.c.k...@student.tudelft.nl wrote: Per Inge Mathisen wrote: I would like to suggest that we start refactoring the Warzone codebase so that it can more easily be unit tested aggressively. Would it be an idea to wait for the merge from the terrain

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-19 Thread Dennis Schridde
Am Donnerstag, 19. Februar 2009 15:03:59 schrieb Per Inge Mathisen: What is the state of the lua branch, though? I got the impression it still had a way to go before it was playable. Last time I tried, the AI was just sitting there on Rush. Console spammed something about nils. (I tested that

Re: [Warzone-dev] 2.2 branch

2009-02-19 Thread Zarel
2009/2/19 Freddie Witherden fred...@witherden.org: Lua is fine with me -- so long as it is not too hard to parse on the Python (server) side of things. The one advantage that JSON did have was that it was possible to write an HTTP interface for the lobby server (using JSON) allowing for

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-19 Thread Zarel
2009/2/19 Per Inge Mathisen per.mathi...@gmail.com: No problem. I agree we should branch for 2.2 now. Anyone see any reasons why not? Now that I've figured out how to commit to branches other than trunk, I'm fine with this, too. It seems everyone's in support of branching immediately? (I count

Re: [Warzone-dev] [Warzone 2100 Trac] #273: Server crashes if more than 6 players join a game

2009-02-19 Thread Warzone 2100 Trac
#273: Server crashes if more than 6 players join a game ---+ Reporter: Per | Owner: Per Type: defect | Status: closed Priority: major

Re: [Warzone-dev] [Warzone 2100 Trac] #274: mapLoad() rewrite

2009-02-19 Thread Warzone 2100 Trac
#274: mapLoad() rewrite -+-- Reporter: Per | Owner: Type: defect| Status: closed Priority: major | Milestone: 2.2

Re: [Warzone-dev] [Warzone 2100 Trac] #274: mapLoad() rewrite

2009-02-19 Thread Warzone 2100 Trac
#274: mapLoad() rewrite -+-- Reporter: Per | Owner: Type: defect| Status: closed Priority: major | Milestone: 2.2

[Warzone-dev] c::b build project going away... any objections?

2009-02-19 Thread Per Inge Mathisen
Last updated 2008-10-08, seems like nobody is using it. I do not want to update it when nobody else is. And you know I hate dead code. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] c::b build project going away... any objections?

2009-02-19 Thread Dennis Schridde
Am Donnerstag, 19. Februar 2009 22:02:01 schrieb Per Inge Mathisen: Last updated 2008-10-08, seems like nobody is using it. I do not want to update it when nobody else is. And you know I hate dead code. Go for it. I think just Giel once used it when he was still working on EditWorldWX. --DevU