On Mon, Apr 5, 2010 at 2:52 AM, Guangcong Luo za...@wz2100.net wrote:
Looks like the ML is back up.
On Sat, Apr 3, 2010 at 2:27 PM, buginator buginato...@gmail.com wrote:
...
...
The network code, AFAICT, we do not have any network related crashes anymore.
Yes, we got sync issues, but the 2.3
On Mon, Apr 5, 2010 at 2:50 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
On Mon, Apr 5, 2010 at 9:17 AM, C yp cyp...@gmail.com wrote:
3 possible solutions:
1. Get windows to do floating point correctly.
2. Convert everything to C++, and typedef float Float; on Linux/Mac,
and class
On Sun, Mar 14, 2010 at 7:38 AM, buginator buginato...@gmail.com wrote:
Correct me if I am wrong, but shouldn't all our .c / .cpp files have
these two includes:
#include lib/framework/wzglobal.h
#include lib/framework/frame.h
The first one we use to set platform specific defines compiler
Hi,
There's a newnet branch on gitorious ( http://gitorious.org/warzone2100 ,
git clone git://gitorious.org/warzone2100/mainline.git ), which should have
better synch than trunk.
That is, if a droid does something on one client, it should actually do the
exactly same thing on the other client,
On Sun, Feb 14, 2010 at 9:27 AM, Guangcong Luo za...@wz2100.net wrote:
On Sun, Feb 14, 2010 at 2:22 AM, Kreuvf kre...@warzone2100.de wrote:
What? You added a feature that can remove stuff when in debug-mode by
pressing
left shift and delete?
From my reading of the changeset, yes, that's
On Sat, Jan 30, 2010 at 4:39 AM, buginator ... wrote:
Greetings all.
Talking with sourceforge, they said if we are still having issues with
svn being slow, we can open a ticket with them, and they can migrate
us over to their BETA svn server which would need svn:// access
instead of
On Sat, Jan 30, 2010 at 1:27 PM, Per Inge Mathisen
per.mathi...@gmail.comwrote:
On Sat, Jan 30, 2010 at 1:04 PM, c...@users.sourceforge.net wrote:
lua2: Remove unused cluster system.
Wow. Could you say something about what replaces it, and why it is now
unnecessary?
- Per
Gerard said