Re: [Warzone-dev] [bug #10995] --nosound broken

2008-02-07 Thread Kevin Gillette
So then the next question would be: how much processing is there *outside* of the openal calls? is it minimal enough to be considered almost a NOP? On Feb 7, 2008 8:44 AM, Gerard Krol [EMAIL PROTECTED] wrote: The sound data that would be stored is the current track playing. Scripts can set

Re: [Warzone-dev] [bug #10995] --nosound broken

2008-02-07 Thread Gerard Krol
The sound data that would be stored is the current track playing. Scripts can set this and expect to be able to query which one is playing. If the scripts select a piece of music with a certain theme and feeling, we want that track to play again when the game is loaded, preferably even at the

Re: [Warzone-dev] [bug #10995] --nosound broken

2008-02-05 Thread Kevin Gillette
the correct way to do it *is* to skip past all sound specific stuff from the game loop when --nosound is used. frankly, there's no reason at all to store any sound-related data in a savegame -- all you lose is about a second's worth of sounds that were initiated just before the save point, just as