Hi all,

After releasing 2.1 we soon discovered that a problem which popped up on
Mac OSX some times was rather easy to fix. Hence this bug fix release.

This release only fixes an issue where saved games wouldn't load
properly on big endian systems (e.g. PowerPC a processor common in OSX
systems). Additionally the Dutch translation has been updated and is now
49% completed.

The list of changes since 2.1:

 * Fix: Double endian swapping bug that caused loading of save games to
   go wrong on big endian systems, e.g. PowerPC (ticket:96 [1],
   ticket:127 [2], ticket: 177 [3])
 * Change: Updated Dutch translation (49%, ticket:202 [4])

For the full list of changes, see the change log [5].

------------------------------------------------------------------------
 Known Issues

The known issues from 2.1 remain.

The full list of known issues:

 * Switching languages through the menu, on Mac OSX can cause crashes
   (ticket:170).
 * Save games from the 2.0 series can *not* be loaded with this version.
   (NOTE: We do not intend to "fix" this, as we are breaking
   compatibility with the previous save game format.)
 * The multi player code has been improved since beta 2, but running out
   of sync is still possible.
 * The game in general still aborts quite often in debug builds due to
   failed assertions.
 * Save games from 2.1 beta 4 (that, and only that version), can *not*
   be loaded with this version. (NOTE: We cannot fix this because the
   beta 4 save games miss information we need.)

------------------------------------------------------------------------
 Download

The source code and all available binaries can be found, as usual, at
the download page [6].

[1] http://developer.wz2100.net/ticket/96
[2] http://developer.wz2100.net/ticket/127
[3] http://developer.wz2100.net/ticket/177
[4] http://developer.wz2100.net/ticket/202
[5] http://svn.gna.org/svn/warzone/tags/2.1.1/ChangeLog
[6] http://wz2100.net/download

-- 
Best regards,
Giel van Schijndel,
The Warzone 2100 Resurrection Project

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