On Mon, Jun 1, 2009 at 5:20 AM, Giel van Schijndel m...@mortis.eu wrote:
On Mon, Jun 01, 2009 at 11:19:55AM +0200, Kreuvf wrote:
Per Inge Mathisen wrote:
I don't think units can drive over the rearm pads?
I could change that. It makes sense.
Hopefully those ground units don't shoo away the
On Mon, Jun 1, 2009 at 4:43 AM, bugs buggy buginato...@gmail.com wrote:
I thought that anything but the walls had spaces, so that the AI can
find a path around it?
Anything but walls and defense buildings.
I don't think units can drive over the rearm pads?
I could change that. It makes
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Per Inge Mathisen wrote:
I don't think units can drive over the rearm pads?
I could change that. It makes sense.
Hopefully those ground units don't shoo away the VTOLs then, especially during
re-arming.
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On Mon, Jun 01, 2009 at 11:19:55AM +0200, Kreuvf wrote:
Per Inge Mathisen wrote:
I don't think units can drive over the rearm pads?
I could change that. It makes sense.
Hopefully those ground units don't shoo away the VTOLs then, especially during
re-arming.
Agreed, provided that regular
This small patch makes it possible to drag a line of rearm pad
production similar to how walls and defenses can be built by dragging
the production with the mouse. It also removes the obligatory empty
tile between rearm pads.
The reason should be obvious - it is currently very tedious to build
2009/5/31 Per Inge Mathisen per.mathi...@gmail.com:
This small patch makes it possible to drag a line of rearm pad
production similar to how walls and defenses can be built by dragging
the production with the mouse. It also removes the obligatory empty
tile between rearm pads.
Um... but the
On Sun, May 31, 2009 at 8:58 PM, Zarel zare...@gmail.com wrote:
Um... but the obligatory empty line between rearm pads is like a
staple of Warzone!
Uhm... No?
On maps that are more cramped, being able to build rearm pads without
spaces between will be a god-send. It makes VTOLs a lot nicer to
On 5/31/09, Per Inge Mathisen per.mathixxx...@gmail.com wrote:
This small patch makes it possible to drag a line of rearm pad
production similar to how walls and defenses can be built by dragging
the production with the mouse. It also removes the obligatory empty
tile between rearm pads.