Am Donnerstag, 17. Mai 2007 schrieb [EMAIL PROTECTED]:
Posted by Dennis Schridde on May 16, 2007 - 20:45:
Am Mittwoch, 16. Mai 2007 schrieb Jose Ivey:
I wonder if this change is the reason background applications like
diskkeeper now cause stuttering/framerate issues in WZ?
If that patch
Am Mittwoch, 16. Mai 2007 schrieb Jose Ivey:
Well, this message was there to keep the timers from filling
the event queue faster than it can empty it. Which would
happen if the machine constantly needs more time than given
between timer-ticks.
But if background apps constantly consume
Posted by Dennis Schridde on May 16, 2007 - 20:45:
Am Mittwoch, 16. Mai 2007 schrieb Jose Ivey:
I wonder if this change is the reason background applications like
diskkeeper now cause stuttering/framerate issues in WZ?
If that patch creates problems for you, don't use it. It's as
simple as that.
On 5/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 13. Mai 2007 schrieb Dennis Schridde:
Small update, now in sync with r1265. Also hardcoded the FPS again. This
time to 25 FPS / 40ms.
Anything below 200FPS / 10ms is strongly not recommended. (The game will
not react anymore.)
On Sat, 12 May 2007 19:57:31 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Small update, now in sync with r1265. Also hardcoded the FPS
again. This time
to 25 FPS / 40ms.
Anything below 200FPS / 10ms is strongly not recommended. (The
game will not
react anymore.)
--Dennis
You say
Surprise, surprise...
Here comes the final patch for the event based mainloop.
Campaign seems a bit broken...
Please leave your comments.
--Dennis
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Index: src/main.c
===
--- src/main.c (revision 1264)
+++ src/main.c (working copy)
@@ -77,6 +77,10 @@
# define WZ_WRITEDIR .warzone2100
#endif
+
+typedef enum { RUN_GRAPHICS, RUN_GAMELOOP, RUN_TITLELOOP, RUN_VIDEOLOOP }
On Sat, 12 May 2007 18:00:55 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Surprise, surprise...
Here comes the final patch for the event based mainloop.
Campaign seems a bit broken...
Please leave your comments.
--Dennis
What broken in campaign mode after this patch?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis Schridde
Sent: Saturday, May 12, 2007 6:42 PM
To: Development list
Subject: Re: [Warzone-dev] Event based mainloop
Am Sonntag, 13. Mai 2007 schrieb [EMAIL PROTECTED]:
On Sat, 12 May 2007 18
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis Schridde
Sent: Saturday, May 12, 2007 6:42 PM
To: Development list
Subject: Re: [Warzone-dev] Event based mainloop
Am Sonntag, 13. Mai 2007 schrieb [EMAIL PROTECTED]:
On Sat, 12 May 2007 18
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis Schridde
Sent: Saturday, May 12, 2007 6:42 PM
To: Development list
Subject: Re: [Warzone-dev] Event based mainloop
Am Sonntag, 13. Mai 2007 schrieb [EMAIL PROTECTED]:
On Sat, 12 May 2007 18
Small update, now in sync with r1265. Also hardcoded the FPS again. This time
to 25 FPS / 40ms.
Anything below 200FPS / 10ms is strongly not recommended. (The game will not
react anymore.)
--Dennis
Index: src/main.c
===
---
Am Sonntag, 13. Mai 2007 schrieb Dennis Schridde:
Small update, now in sync with r1265. Also hardcoded the FPS again. This
time to 25 FPS / 40ms.
Anything below 200FPS / 10ms is strongly not recommended. (The game will
not react anymore.)
BTW: This means that the gameloop would need to check
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