Re: [Warzone-dev] Version numbering

2008-09-25 Thread bugs buggy
On 9/25/08, Zarel [EMAIL PROTECTED] wrote: 2008/9/24 bugs buggy [EMAIL PROTECTED]: We got windows builds available nightly. We should use that to our advantage, and let the community test. I don't know how we will handle mac builds though. It doesn't look like we will have nightly

Re: [Warzone-dev] Version numbering

2008-09-24 Thread Giel van Schijndel
Dennis Schridde schreef: I'd like to hear your opinions, ideas, insights. Maybe you've got a different/better idea how to prevent long times of silence between releases? Quick short: I'd rather release early and often (with some bugs) than less often with less frequent testing. --

Re: [Warzone-dev] Version numbering

2008-09-24 Thread Zarel
2008/9/24 bugs buggy [EMAIL PROTECTED]: We got windows builds available nightly. We should use that to our advantage, and let the community test. I don't know how we will handle mac builds though. It doesn't look like we will have nightly builds with them. But 2 out of the 3 platforms we

[Warzone-dev] Version numbering

2008-09-22 Thread Dennis Schridde
Hello everyone. As we are in discussion mood already, what do you think about making bugfix releases? Is that something we should continue? Should we instead invest a bit more time into QA before each feature release (gather some testers from the community maybe?) and then stop caring about a

Re: [Warzone-dev] Version numbering

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 10:36 AM, Dennis Schridde [EMAIL PROTECTED] wrote: I'd like to hear your opinions, ideas, insights. Maybe you've got a different/better idea how to prevent long times of silence between releases? I like the current way, and do not think we can manage to create releases

Re: [Warzone-dev] Version numbering

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 11:08:33 schrieb Per Inge Mathisen: On Mon, Sep 22, 2008 at 10:36 AM, Dennis Schridde [EMAIL PROTECTED] wrote: I'd like to hear your opinions, ideas, insights. Maybe you've got a different/better idea how to prevent long times of silence between releases? I