On Sun, Dec 18, 2011 at 6:44 PM,  <nore...@github.com> wrote:
>  Branch: refs/heads/master
>  Home:   https://github.com/Warzone2100/warzone2100
>
>  Commit: 579e1502cb20cb4ffdd1b669837ee921a6deb2fe
>      
> https://github.com/Warzone2100/warzone2100/commit/579e1502cb20cb4ffdd1b669837ee921a6deb2fe
>  Author: Per Inge Mathisen <p...@wz2100.net>
>  Date:   2011-12-18 (Sun, 18 Dec 2011)
>
>  Changed paths:
>    M src/ai.cpp
>  M src/projectile.cpp
>  M src/stats.cpp
>  M src/stats.h
>  M src/statsdef.h
>
>  Log Message:
>  -----------
>  Add possibility to balance weapons against body types, not just propulsion 
> types.
>
>

Why was this added/needed, I don't really see a need for this ?
It also trashes memory since sizeof(asWeaponModifier) != sizeof(
asWeaponModifierBody)

I guess you can hack it via:
                        if (j <= SIZE_NUM)
                        {
                                asWeaponModifierBody[i][j] = 100;
                        }
to fix the issue, but, do whatever.

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