On Sun, Dec 18, 2011 at 6:44 PM, <nore...@github.com> wrote: > Branch: refs/heads/master > Home: https://github.com/Warzone2100/warzone2100 > > Commit: 579e1502cb20cb4ffdd1b669837ee921a6deb2fe > > https://github.com/Warzone2100/warzone2100/commit/579e1502cb20cb4ffdd1b669837ee921a6deb2fe > Author: Per Inge Mathisen <p...@wz2100.net> > Date: 2011-12-18 (Sun, 18 Dec 2011) > > Changed paths: > M src/ai.cpp > M src/projectile.cpp > M src/stats.cpp > M src/stats.h > M src/statsdef.h > > Log Message: > ----------- > Add possibility to balance weapons against body types, not just propulsion > types. > >
Why was this added/needed, I don't really see a need for this ? It also trashes memory since sizeof(asWeaponModifier) != sizeof( asWeaponModifierBody) I guess you can hack it via: if (j <= SIZE_NUM) { asWeaponModifierBody[i][j] = 100; } to fix the issue, but, do whatever. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev