There are not that many mods that work with 2.3 anyway. I'd estimate
half of them are already adapted (NTW, Dydo). Perhaps it is easier to
just fix the 1-2 mods that exist and are still not adapted?
- Per
FYI - as soon as I have some time I am going to update few warzone txt
files by
On Sun, Mar 7, 2010 at 7:21 AM, Guangcong Luo za...@wz2100.net wrote:
Previously, the player column was something like 5 = available to
human, and 1, 3, 4, 5, and 6 = available to AI. This is WELL
DOCUMENTED [1], and is used this way in all Pumpkin code, old mods,
new mods, etc.
What's with
On Sun, Mar 7, 2010 at 2:09 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
What's with the screaming all caps?
It's for emphasis. I'd normally use italics/bold, but, y'know, ASCII medium.
Since the above documentation was written at the same time as the
faulty code I was fixing, I could
Hey, everyone!
Per recently committed a template overhaul to trunk. It was very nice,
and improved template loading significantly (though I think it may the
cause of the new borg template bugs), but there's one thing I want to
address: The changed `template.txt` format for mods.
Previously, the
Guangcong Luo wrote:
I'm proposing another change that restores backwards-compatibility:
rename the column to available_to_humans, and have 5 or YES be
available to humans (and every template is available to AIs). Then,
for new `template.txt`, the column would always be either YES or
NO.