Re: [warzone2100-dev] require GLSL >= 1.20

2010-09-20 Thread i-NoD
Sent: Sunday, September 19, 2010 1:36 AM >So I think we should just require GLSL >= 1.20 (add '#version 120' as >the first line of shaders) and use the fixed pipeline (when available) >for systems (like my laptop) that fail to compile the shader. > >For reference: > * My laptop (Lenovo Thinkpad T50

[warzone2100-dev] require GLSL >= 1.20

2010-09-18 Thread Giel van Schijndel
On Sat, Sep 18, 2010 at 11:44:28AM -0400, Safety0ff wrote: > On 10-09-18 11:32 AM, Giel van Schijndel wrote: >> What happens when you remove the "invariant gl_Position;" >> specification? >> >> Also do you know which version of GLSL your drivers are using? I'm >> guessing an #if __VERSION__, may