Sent: Sunday, September 19, 2010 1:36 AM
>So I think we should just require GLSL >= 1.20 (add '#version 120' as
>the first line of shaders) and use the fixed pipeline (when available)
>for systems (like my laptop) that fail to compile the shader.
>
>For reference:
> * My laptop (Lenovo Thinkpad T50
On Sat, Sep 18, 2010 at 11:44:28AM -0400, Safety0ff wrote:
> On 10-09-18 11:32 AM, Giel van Schijndel wrote:
>> What happens when you remove the "invariant gl_Position;"
>> specification?
>>
>> Also do you know which version of GLSL your drivers are using? I'm
>> guessing an #if __VERSION__, may