Am Freitag, 11. April 2008 18:46:41 schrieb Per Inge Mathisen:
One word about terminology first. The word 'mod' is often understood
as third-party, user-created modifications to a game. In Warzone,
however, we should look at this in a wider sense, since the game uses
overrides quite
Am Freitag, 11. April 2008 19:32:24 schrieb Per Inge Mathisen:
On Fri, Apr 11, 2008 at 7:18 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
You mean I may only override files in my module which were already
overriden by the modules I depend on?
No, you could override any file provided by a
On Fri, Apr 11, 2008 at 8:12 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Can you then please explain
The only difference is
actually a small but important restriction: You can only add a data
set on top of another if it lies underneath it in the file system
hierarchy.
and the
Am Freitag, 11. April 2008 20:30:18 schrieb Per Inge Mathisen:
On Fri, Apr 11, 2008 at 8:12 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Can you then please explain
The only difference is
actually a small but important restriction: You can only add a data
set on top of another
Am Freitag, 11. April 2008 21:15:23 schrieb Dennis Schridde:
Am Freitag, 11. April 2008 20:30:18 schrieb Per Inge Mathisen:
On Fri, Apr 11, 2008 at 8:12 PM, Dennis Schridde [EMAIL PROTECTED]
wrote:
Can you then please explain
The only difference is
actually a small but