Re: [Warzone-dev] Proposal for warzone data sets

2008-04-11 Thread Dennis Schridde
Am Freitag, 11. April 2008 18:46:41 schrieb Per Inge Mathisen: One word about terminology first. The word 'mod' is often understood as third-party, user-created modifications to a game. In Warzone, however, we should look at this in a wider sense, since the game uses overrides quite

Re: [Warzone-dev] Proposal for warzone data sets

2008-04-11 Thread Dennis Schridde
Am Freitag, 11. April 2008 19:32:24 schrieb Per Inge Mathisen: On Fri, Apr 11, 2008 at 7:18 PM, Dennis Schridde [EMAIL PROTECTED] wrote: You mean I may only override files in my module which were already overriden by the modules I depend on? No, you could override any file provided by a

Re: [Warzone-dev] Proposal for warzone data sets

2008-04-11 Thread Per Inge Mathisen
On Fri, Apr 11, 2008 at 8:12 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Can you then please explain The only difference is actually a small but important restriction: You can only add a data set on top of another if it lies underneath it in the file system hierarchy. and the

Re: [Warzone-dev] Proposal for warzone data sets

2008-04-11 Thread Dennis Schridde
Am Freitag, 11. April 2008 20:30:18 schrieb Per Inge Mathisen: On Fri, Apr 11, 2008 at 8:12 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Can you then please explain The only difference is actually a small but important restriction: You can only add a data set on top of another

Re: [Warzone-dev] Proposal for warzone data sets

2008-04-11 Thread Dennis Schridde
Am Freitag, 11. April 2008 21:15:23 schrieb Dennis Schridde: Am Freitag, 11. April 2008 20:30:18 schrieb Per Inge Mathisen: On Fri, Apr 11, 2008 at 8:12 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Can you then please explain The only difference is actually a small but