Re: [warzone2100-dev] Disable mutli-turrets (again) for 2.3.0 ?

2010-04-24 Thread Per Inge Mathisen
On Sat, Apr 24, 2010 at 5:32 AM, Guangcong Luo za...@wz2100.net wrote: They don't look like crap at normal zoom. Most configurations look like crap even at max zoom out. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] Disable mutli-turrets (again) for 2.3.0 ?

2010-04-23 Thread Guangcong Luo
On Fri, Apr 23, 2010 at 7:21 PM, buginator buginato...@gmail.com wrote: Since we still have issues with multi-turrets, that have never been fixed, I think we should disable them once again for 2.3.0. Main issues, it still can look like crap, and the range issue for the turrets, and I am sure

Re: [warzone2100-dev] Disable mutli-turrets (again) for 2.3.0 ?

2010-04-23 Thread buginator
On 4/23/10, Guangcong Luo wrote: On Fri, Apr 23, 2010 at 7:21 PM, buginator wrote: Since we still have issues with multi-turrets, that have never been fixed, I think we should disable them once again for 2.3.0. Main issues, it still can look like crap, and the range issue for the

Re: [warzone2100-dev] Disable mutli-turrets (again) for 2.3.0 ?

2010-04-23 Thread Zarel
On Fri, Apr 23, 2010 at 10:58 PM, buginator buginato...@gmail.com wrote: Code freeze, yeah, but this would only change the txt file, so no code is involved. As for not being a big deal, I was just thinking that it would prevent us form getting bug reports, since I don't think we want to