RE: [Warzone-dev] Evaluate AngelScript as an alternative to lua?

2007-02-21 Thread Gerard Krol
I'd say we'd better use a more mature alternative, as Lua or Python. A little comparison: Anglescript, call script function from C: http://www.angelcode.com/angelscript/sdk/docs/manual/pages/man_callscriptfunc.html Anglescript, call C function from script: no clear example found Python, call

Re: [Warzone-dev] Evaluate AngelScript as an alternative to lua?

2007-02-21 Thread The Watermelon
On 2/21/07, Gerard Krol [EMAIL PROTECTED] wrote: I'd say we'd better use a more mature alternative, as Lua or Python. A little comparison: Anglescript, call script function from C: http://www.angelcode.com/angelscript/sdk/docs/manual/pages/man_callscriptfunc.html Anglescript, call C

[Warzone-dev] Linux crashdumps

2007-02-21 Thread Dennis Schridde
Wrote a crashdumper for Linux which I will integrate alongside the minidumper for Windows. For those interested in signal handling and backtrace creation, this sample might be usefull. Package contains of an app which dumps the crash informations into mdump.gdmp and another app which retrieves

Re: [Warzone-dev] Linux crashdumps

2007-02-21 Thread Per Inge Mathisen
On 2/21/07, Dennis Schridde [EMAIL PROTECTED] wrote: For those interested in signal handling and backtrace creation, this sample might be usefull. Dump caused by signal: SIGSEGV, Segmentation fault Backtrace: 0x8048513 0x315420 0x8048995 0x4b8ae4e4 0x8048451 At

[Warzone-dev] gdebbuger profiling result with vertex arrays

2007-02-21 Thread The Watermelon
I am unable to make a comparison with old immediate mode,because I think devurandom's old gdebugger test with immediate mode didnt have a % and number of calls per frame info attached... just to list major hoggers:(scene:default view position in map rush with 'advanced base') without shadows:

[Warzone-dev] Re: [Warzone-commits] r792 - in /trunk: lib/sound/track.c lib/sound/track.h src/data.c

2007-02-21 Thread Gerard Krol
Giel van Schijndel wrote: Author: muggenhor Date: Mon Feb 19 22:52:27 2007 New Revision: 792 URL: http://svn.gna.org/viewcvs/warzone?rev=792view=rev Log: * removed some redundant code from src/data.c: - the function dataAudioLoad first checked whether the audio system is disabled and if it

Re: [Warzone-dev] Patch: removal of duplicate code

2007-02-21 Thread Per Inge Mathisen
On 2/17/07, Gerard Krol [EMAIL PROTECTED] wrote: I went duplicate code hunting, and fixed these occurrences of copypaste. There are quite some more, but I leave those for another time. I have been working on this, and committed parts of it, but it is a real pain to check it for correctness. I

Re: [Warzone-dev] Patch: removal of duplicate code

2007-02-21 Thread Gerard Krol
Per Inge Mathisen wrote: On 2/17/07, Gerard Krol [EMAIL PROTECTED] wrote: I went duplicate code hunting, and fixed these occurrences of copypaste. There are quite some more, but I leave those for another time. I have been working on this, and committed parts of it, but it is a real pain to

Re: [Warzone-dev] Linux crashdumps

2007-02-21 Thread Dennis Schridde
Am Mittwoch, 21. Februar 2007 schrieb Per Inge Mathisen: On 2/21/07, Dennis Schridde [EMAIL PROTECTED] wrote: For those interested in signal handling and backtrace creation, this sample might be usefull. Dump caused by signal: SIGSEGV, Segmentation fault Backtrace: 0x8048513

Re: [Warzone-dev] Linux crashdumps

2007-02-21 Thread Dennis Schridde
Am Mittwoch, 21. Februar 2007 schrieb Dennis Schridde: Am Mittwoch, 21. Februar 2007 schrieb Per Inge Mathisen: On 2/21/07, Dennis Schridde [EMAIL PROTECTED] wrote: For those interested in signal handling and backtrace creation, this sample might be usefull. Dump caused by signal: