[warzone2100-dev] [Warzone 2100 Trac] #1851: no way to pick which sound card/device to use

2010-05-14 Thread Warzone 2100 Trac
#1851: no way to pick which sound card/device to use
+---
Reporter:  jaakan   |Type:  to-do
  Status:  new  |Priority:  trivial  
   Milestone:  unspecified  |   Component:  Engine: Sound
 Version:  svn/trunk|Keywords:   
Operating_system:  GNU/Linux|   Blockedby:   
Blocking:   |  
+---
 It would be nice if there was a way to pick which ever audio device you
 wanted to output the games audio with.

 adding a CLI switch like the following would be nice to have

 {{{
  --audiodevice=default / what ever OS has for default audio device
  --audiodevice=0-3 / card 0 device 3
  --audiodevice=hdmi / first device with hdmi
  --audiodevice=spdif / first device with IEC958 (S/PDIF)
 }}}



 my Mythtv box
 {{{
 r...@myth64:~# aplay -l
  List of PLAYBACK Hardware Devices 
 card 0: Intel [HDA Intel], device 0: ALC888 Analog [ALC888 Analog]
   Subdevices: 1/1
   Subdevice #0: subdevice #0
 card 0: Intel [HDA Intel], device 1: ALC888 Digital [ALC888 Digital]
   Subdevices: 1/1
   Subdevice #0: subdevice #0
 card 0: Intel [HDA Intel], device 3: INTEL HDMI [INTEL HDMI]
   Subdevices: 1/1
   Subdevice #0: subdevice #0
 }}}

 my laptop

 {{{
 jaa...@jms1000:~/warzone$ aplay -l
  List of PLAYBACK Hardware Devices 
 card 0: SB [HDA ATI SB], device 0: STAC92xx Analog [STAC92xx Analog]
   Subdevices: 0/1
   Subdevice #0: subdevice #0

 }}}

-- 
Ticket URL: http://developer.wz2100.net/ticket/1851
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] team colors for old models

2010-05-14 Thread Per Inge Mathisen
On Fri, May 14, 2010 at 3:12 AM, Stephen Swaney sswa...@centurytel.net wrote:
 On Thu, May 13, 2010 at 08:43:45PM -0400, buginator wrote:
 Anyone have any objections to this patch:
 http://developer.wz2100.net/ticket/1757 ?

 I say apply it.  Team colors is the direction we are heading in.

I'm fine with the idea. Are the new PNGs much larger now?

  - Per

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


[warzone2100-dev] Commit mails for new repositories

2010-05-14 Thread Kreuvf
Is there the possibility to follow commits in a similarly comfortable fashion as
is currently done with SVN with the new repositories (be it Hg, git, Bzr or
whatever)?

If so, please give me some hints at how to set this up.

Regards,
- Kreuvf



signature.asc
Description: OpenPGP digital signature
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] Commit mails for new repositories

2010-05-14 Thread Christian Ohm
On Friday, 14 May 2010 at 19:24, Kreuvf wrote:
 Is there the possibility to follow commits in a similarly comfortable fashion 
 as
 is currently done with SVN with the new repositories (be it Hg, git, Bzr or
 whatever)?

I guess once we actually use another repo for actual development we'll set up a
commit list for it. But for now, it seems there's not much interest in trying
out the various systems. I have to admit, I also don't do much with any of
them, committing random crap gets boring fast...

 If so, please give me some hints at how to set this up.

You can use the RSS feeds SF offers,
http://warzone2100.hg.sourceforge.net/hgweb/warzone2100/qt_test/rss-log and
http://warzone2100.git.sourceforge.net/git/gitweb.cgi?p=warzone2100/test;a=rss.

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


[warzone2100-dev] [Warzone 2100 Trac] #1852: Cyborg Transport

2010-05-14 Thread Warzone 2100 Trac
#1852: Cyborg Transport
--+-
Reporter:  fsantello  |Type:  bug 
  Status:  new|Priority:  trivial 
   Milestone:  unspecified|   Component:  other   
 Version:  2.3.0  |Keywords:  Cyborg Transport
Operating_system:  Microsoft Windows  |   Blockedby:  
Blocking: |  
--+-
 Hy, I just noticed a bug with the cyborg transport in skirmish mode.
 When it lands in a hardcrete it just acts as if the hardcrete was non-
 existant and land on it.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1852
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev