[warzone2100-dev] Terrain redesign

2010-12-31 Thread Per Inge Mathisen
We need to discuss how to make the terrain code a bit more sane. The current mess is unmaintainable. I do not have a clear idea about the issue that Buginator found, so I hope that he can write a bit about those. I will focus on the conversion issue. Currently the old (current) map format is

Re: [warzone2100-dev] Terrain redesign

2010-12-31 Thread Kreuvf
Per Inge Mathisen wrote: Perhaps also make a Windows app out of mapconv to help people convert. Once this is done, the current hard-coded distinction between arizona, rockies and urban will be gone, and their tiles and decals can be used interchangeably. This sounds like a good idea: If

[warzone2100-dev] wz2100.net Status and Future

2010-12-31 Thread Freddie Witherden
Hi all, As many of you known http://wz2100.net is currently down. It is my understanding that the (virtual) server is currently unable to boot and Kamaze, the sever-master, is away for at least another week or so. In the interim the A record for the domain wz2100.net has been updated to point

Re: [warzone2100-dev] Terrain redesign

2010-12-31 Thread Freddie Witherden
Hi, Perhaps also make a Windows app out of mapconv to help people convert. Once this is done, the current hard-coded distinction between arizona, rockies and urban will be gone, and their tiles and decals can be used interchangeably. I can do this and should have some time over the next