[warzone2100-dev] [Warzone 2100 Trac] #2679: Updated German translation for 2.3.x
#2679: Updated German translation for 2.3.x -+- Reporter: Kreuvf | Owner: Type: patch (an actual patch, not a | cybersphinx request for one) |Status: new Priority: blocker | Milestone: Component: Data: Translation | unspecified Keywords: German | Version: Blocked By: | git/2.3 | Operating System: All | /Non-Specific | Blocking: -+- Summary says it all. Modified version of de.po@697afb16d5244f9715952f8762b1011c6d75101e. -- Ticket URL: http://developer.wz2100.net/ticket/2679 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2680: Non-sensical player colours
#2680: Non-sensical player colours +- Reporter: Kreuvf | Owner: Type: bug|Status: new Priority: trivial| Milestone: unspecified Component: other | Version: git/master Keywords: player colour | Operating System: All/Non-Specific Blocked By: | Blocking: +- While translating I found out that for master we have new player colours, namely Infrared and Ultraviolet. Now, while these colours may sound cool and even if we could make our monitors actually send out these colours (aka wavelengths) that player would appear to be black to us. I suggest using other colour names such as light $colour, dark $colour, intense $colour and mild $colour (if mild is not the correct opposite for intense here, please correct me) or $colour 1, $colour 2, $colour 3 and so on. -- Ticket URL: http://developer.wz2100.net/ticket/2680 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2681: Updated German translation for master
#2681: Updated German translation for master -+- Reporter: Kreuvf | Owner: Type: patch (an actual patch, not a | cybersphinx request for one) |Status: new Priority: normal | Milestone: Component: Data: Translation | unspecified Keywords: German | Version: Blocked By: | git/master | Operating System: All | /Non-Specific | Blocking: -+- Summary says it all. Modified version of de.po@9bf8e6b91724ccd9ecc5ef20a40ecc4afa7ca1a7. Should fix ticket:2502. -- Ticket URL: http://developer.wz2100.net/ticket/2681 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2682: High resolution video
#2682: High resolution video -+- Reporter: Ezio |Type: patch (an actual patch, not a Status: new | request for one) Milestone:|Priority: normal unspecified| Component: Engine: Movie Version:|Keywords: git/master | Blocked By: Operating System: All | /Non-Specific | Blocking:| -+- sequence needs to be reworked so it can support higher resolution videos -- Ticket URL: http://developer.wz2100.net/ticket/2682 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.8 and Milestones
On Saturday, 30 April 2011 at 16:01, Guangcong Luo wrote: On Sat, Apr 30, 2011 at 3:34 PM, Rene jochum rene.joc...@pc-dummy.net wrote: Can you setup a Test-mod for that? Would be great if we can test this first. It's a bit late to do balance testing for 2.3.8 at this stage. Knowing Not that there weren't three months to do it... that Iluvalar has done balance testing, I don't think committing a milder form of his changes will require separate testing, but if you insist, we might want to hold off committing flamer changes for a later release. Are the flamer changes related to being able to build on burning oil? I've added a patch to http://developer.wz2100.net/ticket/1100 that might solve that problem. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2684: Alpha Warzone won't Launch
#2684: Alpha Warzone won't Launch ---+- Reporter: mablock@… |Type: bug Status: new |Priority: normal Milestone: unspecified | Component: other Version: master_20110320-Qt version |Keywords: Operating System: Mac OS 10.6 | Blocked By: Blocking: | ---+- The game won't launch. A white screen appears then the game quits with a report of why it quit. The report is pasted below. Process: Warzone [25984] Path:/Volumes/Data/Games/Warzone.app/Contents/MacOS/Warzone Identifier: net.wz2100.Warzone Version: branch/qt [9e2c493] (9787) Code Type: X86 (Native) Parent Process: launchd [388] Date/Time: 2011-05-01 17:01:16.262 -0700 OS Version: Mac OS X 10.6.7 (10J869) Report Version: 6 Interval Since Last Report: 203380 sec Crashes Since Last Report: 35 Per-App Interval Since Last Report: 26 sec Per-App Crashes Since Last Report: 3 Anonymous UUID: CD7111C9-E030-49E0-8525-D158CD9005B7 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000c Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 net.wz2100.Warzone 0x00037fbb widgRunScreen(W_SCREEN*) + 11 1 net.wz2100.Warzone 0x00080a17 runTitleMenu() + 23 2 net.wz2100.Warzone 0x0014a6a1 titleLoop() + 305 3 net.wz2100.Warzone 0x000c1562 mainLoop() + 386 4 net.wz2100.Warzone 0x00190cdc WzMainWindow::paintGL() + 40 5 QtOpenGL0x01f168ab QGLWidget::glDraw() + 107 6 QtOpenGL0x01f1299b QGLWidget::paintEvent(QPaintEvent*) + 43 7 QtGui 0x013c3b83 QWidget::event(QEvent*) + 3171 8 QtOpenGL0x01f18ef3 QGLWidget::event(QEvent*) + 51 9 QtGui 0x0136ad7f QApplicationPrivate::notify_helper(QObject*, QEvent*) + 175 10 QtGui 0x0136af81 QApplication::notify(QObject*, QEvent*) + 385 11 QtCore 0x0104fcc2 QCoreApplication::notifyInternal(QObject*, QEvent*) + 98 12 QtGui 0x0130ac66 QWidgetPrivate::qt_widget_event(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3878 13 com.apple.HIToolbox 0x95fbac2f DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567 14 com.apple.HIToolbox 0x95fb9ef6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411 15 com.apple.HIToolbox 0x95fb9d55 SendEventToEventTargetWithOptions + 58 16 com.apple.HIToolbox 0x95fe1f25 HIView::SendDraw(short, OpaqueGrafPtr*, __HIShape const*, CGContext*) + 475 17 com.apple.HIToolbox 0x95fe1879 HIView::RecursiveDrawComposited(__HIShape const*, unsigned long, HIView*, CGContext*, unsigned char, float) + 713 18 com.apple.HIToolbox 0x95fe1aec HIView::RecursiveDrawComposited(__HIShape const*, unsigned long, HIView*, CGContext*, unsigned char, float) + 1340 19 com.apple.HIToolbox 0x95fe1aec HIView::RecursiveDrawComposited(__HIShape const*, unsigned long, HIView*, CGContext*, unsigned char, float) + 1340 20 com.apple.HIToolbox 0x95fe089f HIView::DrawComposited(short, OpaqueGrafPtr*, __HIShape const*, unsigned long, HIView*, CGContext*) + 873 21 com.apple.HIToolbox 0x95fe04e5 HIView::Draw(short, OpaqueGrafPtr*, unsigned long) + 83 22 com.apple.HIToolbox 0x95fe0435 HIView::Render(unsigned long, CGContext*) + 45 23 com.apple.HIToolbox 0x95fe989c FlushWindowObject(WindowData*, void**, unsigned char) + 754 24 com.apple.HIToolbox 0x95fed5bb _FlushWindow + 78 25 com.apple.HIToolbox 0x960452dd PostActivateEvent + 419 26 com.apple.HIToolbox 0x96044866 HiliteAndActivateWindow + 418 27 com.apple.HIToolbox 0x960445da AdjustToNewWindowActivation(WindowData*, WindowContext*, OpaqueWindowPtr*, unsigned char, WindowData*) + 174 28 com.apple.HIToolbox 0x960442f7 PotentiallyAdjustActivationOnOrderIn(WindowData*, WindowData*) + 167 29 com.apple.HIToolbox 0x96042113 ShowWindow + 91 30 com.apple.AppKit0x992b0595 -[NSApplication _commonBeginModalSessionForWindow:relativeToWindow:modalDelegate:didEndSelector:contextInfo:] + 93 31 com.apple.AppKit