Re: [Warzone-dev] #8: Use GLEE for OpenGL extensio n checking handling

2008-04-19 Thread bcoconni
I am very sorry, my intent was not to begin a flame war between GLee and GLEW... It is just that, as Ari mentioned, it would be a bit of a shame for a project to depend (directly or indirectly) on 2 different libraries which do the very same thing. FYI, the next release of QuesoGLC will link

Re: [Warzone-dev] #8: Use GLEE for OpenGL extensio n checking handling

2008-04-18 Thread bcoconni
Hi all, I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I want to make some proselytism but I think that such an information may be of some value when making a decision like yours. Regards, Bertrand. Message d'origine Date:

Re: [Warzone-dev] 2.1 beta 2

2008-03-15 Thread bcoconni
Message d'origine De: Dennis Schridde A: Development list Date: Wed, 12 Mar 2008 16:35:07 +0100 Sujet: Re: [Warzone-dev] 2.1 beta 2 mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] I'd like to release 2.1_beta2. On Windows I'd use quesoglc-0.7-svn-755, Linux distros would

Re: [Warzone-dev] warzone2100, quesoglc dependency

2008-03-08 Thread bcoconni
Message d'origine Date: Sat, 08 Mar 2008 16:40:13 +0100 De: Giel van Schijndel A: Development list Copie à: [EMAIL PROTECTED] Sujet: Re: [Warzone-dev] warzone2100, quesoglc dependency mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] I'm just wondering if it wouldn't be

Re: [Warzone-dev] 2.1 beta 2

2008-02-28 Thread bcoconni
Title: Flashmail AFAIK the font issue Per mentioned originates from QuesoGLC. May be for the "quiet release" it would be safer to indicate that version 0.7.0 of QuesoGLC is buggy on some platforms and that people should stick to 0.6.5.Actually, the bug that Per reported is the reason why I