I am very sorry, my intent was not to begin a flame war between GLee and
GLEW... It is just that, as Ari mentioned, it would be a bit of a shame for a
project to depend (directly or indirectly) on 2 different libraries which do
the very same thing.
FYI, the next release of QuesoGLC will link
Hi all,
I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL
extensions support. Not that I want to make some proselytism but I think that
such an information may be of some value when making a decision like yours.
Regards,
Bertrand.
Message d'origine
Date:
Message d'origine
De: Dennis Schridde
A: Development list
Date: Wed, 12 Mar 2008 16:35:07 +0100
Sujet: Re: [Warzone-dev] 2.1 beta 2
mailto:[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]
I'd like to release 2.1_beta2.
On Windows I'd use quesoglc-0.7-svn-755, Linux distros would
Message d'origine
Date: Sat, 08 Mar 2008 16:40:13 +0100
De: Giel van Schijndel
A: Development list
Copie à: [EMAIL PROTECTED]
Sujet: Re: [Warzone-dev] warzone2100, quesoglc dependency
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mailto:[EMAIL PROTECTED]
I'm just wondering if it wouldn't be
Title: Flashmail
AFAIK the font issue Per mentioned originates from QuesoGLC. May be for the "quiet release" it would be safer to indicate that version 0.7.0 of QuesoGLC is buggy on some platforms and that people should stick to 0.6.5.Actually, the bug that Per reported is the reason why I