Am Freitag, 7. Dezember 2007 18:21:55 schrieb Per Inge Mathisen:
furthermore, i believe it would be prudent to consider a redinition of
mip-map levels by pixel resolution rather than pixel dimension, so
that i could, for example, design a 2048x2048 tile that has a 128x128
pixel resolution
On Dec 6, 2007 6:12 AM, Kevin Gillette [EMAIL PROTECTED] wrote:
texture seams will always be visible unless all of the following are true:
1. the tertiles are rotationally and mirrorably seamless (in any
combination).
note: the exception to this involves specially designing maps so that all
URL:
http://gna.org/bugs/?10456
Summary: Texture seams are back again
Project: Warzone Resurrection Project
Submitted by: per
Submitted on: Wednesday 12/05/2007 at 22:19
Category: Engine: Graphics