Re: [Warzone-dev] [bug #10456] Texture seams are back again

2007-12-07 Thread Dennis Schridde
Am Freitag, 7. Dezember 2007 18:21:55 schrieb Per Inge Mathisen: furthermore, i believe it would be prudent to consider a redinition of mip-map levels by pixel resolution rather than pixel dimension, so that i could, for example, design a 2048x2048 tile that has a 128x128 pixel resolution

Re: [Warzone-dev] [bug #10456] Texture seams are back again

2007-12-06 Thread Per Inge Mathisen
On Dec 6, 2007 6:12 AM, Kevin Gillette [EMAIL PROTECTED] wrote: texture seams will always be visible unless all of the following are true: 1. the tertiles are rotationally and mirrorably seamless (in any combination). note: the exception to this involves specially designing maps so that all

[Warzone-dev] [bug #10456] Texture seams are back again

2007-12-05 Thread Per I. Mathisen
URL: http://gna.org/bugs/?10456 Summary: Texture seams are back again Project: Warzone Resurrection Project Submitted by: per Submitted on: Wednesday 12/05/2007 at 22:19 Category: Engine: Graphics