URL:
  <http://gna.org/bugs/?9535>

                 Summary: Assertion in proj_SendProjectile() after killing a
droid
                 Project: Warzone Resurrection Project
            Submitted by: troman
            Submitted on: Wednesday 07/18/2007 at 19:13
                Category: None
                Severity: 3 - Normal
                Priority: 7 - High
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn
        Operating System: All

    _______________________________________________________

Details:

This assertion seem to get triggered every time after some droid gets
destroyed:

ASSERT(!psAttacker || !psAttacker->died, "Attacker is dead, cannot shoot!");

psAttacker is of type OBJ_PROJECTILE.

>       Warzone2100.exe!proj_SendProjectile(_weapon * psWeap=0x0012f610,
_base_object * psAttacker=0x0564c068, int player=2, unsigned int tarX=3052,
unsigned int tarY=10663, unsigned int tarZ=114, _base_object *
psTarget=0x00000000, int bVisible=1, int bPenetrate=1, int weapon_slot=-1) 
Line 316 + 0x85 bytes   C
        Warzone2100.exe!proj_InFlightDirectFunc(PROJECTILE * psObj=0x0564c068) 
Line 866 + 0x3b bytes   C
        Warzone2100.exe!proj_Update(PROJECTILE * psObj=0x0564c068)  Line 1765 + 
0xe
bytes   C
        Warzone2100.exe!proj_UpdateAll()  Line 1788 + 0x9 bytes C
        Warzone2100.exe!gameLoop()  Line 419    C
        Warzone2100.exe!runGameLoop()  Line 525 + 0x5 bytes     C
        Warzone2100.exe!mainLoop()  Line 692    C
        Warzone2100.exe!SDL_main(int argc=11, char * * argv=0x0012fd48)  Line
858     C
        Warzone2100.exe!_main()  + 0xd1 bytes   C





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