URL: <http://gna.org/bugs/?9535>
Summary: Assertion in proj_SendProjectile() after killing a droid Project: Warzone Resurrection Project Submitted by: troman Submitted on: Wednesday 07/18/2007 at 19:13 Category: None Severity: 3 - Normal Priority: 7 - High Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: svn Operating System: All _______________________________________________________ Details: This assertion seem to get triggered every time after some droid gets destroyed: ASSERT(!psAttacker || !psAttacker->died, "Attacker is dead, cannot shoot!"); psAttacker is of type OBJ_PROJECTILE. > Warzone2100.exe!proj_SendProjectile(_weapon * psWeap=0x0012f610, _base_object * psAttacker=0x0564c068, int player=2, unsigned int tarX=3052, unsigned int tarY=10663, unsigned int tarZ=114, _base_object * psTarget=0x00000000, int bVisible=1, int bPenetrate=1, int weapon_slot=-1) Line 316 + 0x85 bytes C Warzone2100.exe!proj_InFlightDirectFunc(PROJECTILE * psObj=0x0564c068) Line 866 + 0x3b bytes C Warzone2100.exe!proj_Update(PROJECTILE * psObj=0x0564c068) Line 1765 + 0xe bytes C Warzone2100.exe!proj_UpdateAll() Line 1788 + 0x9 bytes C Warzone2100.exe!gameLoop() Line 419 C Warzone2100.exe!runGameLoop() Line 525 + 0x5 bytes C Warzone2100.exe!mainLoop() Line 692 C Warzone2100.exe!SDL_main(int argc=11, char * * argv=0x0012fd48) Line 858 C Warzone2100.exe!_main() + 0xd1 bytes C _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?9535> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev