URL:
  <http://gna.org/patch/?780>

                 Summary: Custom mipmaps code
                 Project: Warzone Resurrection Project
            Submitted by: per
            Submitted on: Friday 07/27/2007 at 21:54
                Category: None
                Priority: 5 - Normal
                  Status: Wont Do
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

I rewrote src/texture.c, since it was to ugly to make work with custom mipmap
levels. However, this code does not yet work, for some reason that escapes me
at this late hour. Comments on the design are most welcome.

If you want to test it, you must first run the attached bash script on the
terrain tile files.



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File Attachments:


-------------------------------------------------------
Date: Friday 07/27/2007 at 21:54  Name: mipmap3.diff  Size: 14kB   By: per

<http://gna.org/patch/download.php?file_id=2696>
-------------------------------------------------------
Date: Friday 07/27/2007 at 21:54  Name: splitrejoin.sh  Size: 1kB   By: per

<http://gna.org/patch/download.php?file_id=2697>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?780>

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