Am Dienstag, 7. November 2006 22:30 schrieb Dennis Schridde:
> Am Dienstag, 7. November 2006 21:08 schrieb Ari Johnson:
> > On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > > On Tuesday,  7 November 2006 at 13:05, Ari Johnson wrote:
> > > > With a fresh subversion checkout, you cannot compile Warzone because
> > > > there is no win32/Makefile.in file in the repository.  There are also
> > > > currently crash bugs on MacOS that I am going to try to find time to
> > > > track down, but hopefully someone knows what is going on with the
> > > > win32 missing Makefile.in.
> > >
> > > Makefile.in should not be in the repository, it is created from
> > > Makefile.am by running ./autogen.sh. Revision 464 added some mingw
> > > stuff to the build system, the culprit being the added "win32" in
> > > SUBDIRS in the main Makefile.am, which should probably enclosed in an
> > > "if MINGW32". (If it serves any purpose. Looking at the diff for r464
> > > it doesn't. What's win32/warzone2100.o for and how is it generated?)
> >
> > Another problem was #include <malloc.h> in src/gateway.c.  I think
> > that somewhere along the way we lost the configure.ac bits to find
> > malloc.c and attach an appropriate -I to CFLAGS.  (My system has
> > malloc.h, but it is not in /usr/include but rather a subdirectory of
> > that one.)
>
> I removed that looong ago, I think. :(
> I'll check if there is an autoX way to find the correct -I flag...
The inclusion of malloc.h doesn't seem to be needed. Removed in r471.

> > configure.ac still refers to win32/Makefile, but there is no
> > win32/Makefile.am in the repository.  The only files in win32 that I
> > get with a fresh checkout are Warzone.sln, Warzone.vcproj,
> > warzone2100.ico, and warzone2100.rc.
>
> Did I forgot to commit the file? :( Now fixed.

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