Re: [Warzone-dev] Drag rearm pad building

2009-06-03 Thread Adam Olsen
On Mon, Jun 1, 2009 at 5:20 AM, Giel van Schijndel m...@mortis.eu wrote: On Mon, Jun 01, 2009 at 11:19:55AM +0200, Kreuvf wrote: Per Inge Mathisen wrote: I don't think units can drive over the rearm pads? I could change that. It makes sense. Hopefully those ground units don't shoo away the

Re: [Warzone-dev] Drag rearm pad building

2009-06-01 Thread Per Inge Mathisen
On Mon, Jun 1, 2009 at 4:43 AM, bugs buggy buginato...@gmail.com wrote: I thought that anything but the walls had spaces, so that the AI can find a path around it? Anything but walls and defense buildings. I don't think units can drive over the rearm pads? I could change that. It makes

Re: [Warzone-dev] Drag rearm pad building

2009-06-01 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Per Inge Mathisen wrote: I don't think units can drive over the rearm pads? I could change that. It makes sense. Hopefully those ground units don't shoo away the VTOLs then, especially during re-arming. -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [Warzone-dev] Drag rearm pad building

2009-06-01 Thread Giel van Schijndel
On Mon, Jun 01, 2009 at 11:19:55AM +0200, Kreuvf wrote: Per Inge Mathisen wrote: I don't think units can drive over the rearm pads? I could change that. It makes sense. Hopefully those ground units don't shoo away the VTOLs then, especially during re-arming. Agreed, provided that regular

[Warzone-dev] Drag rearm pad building

2009-05-31 Thread Per Inge Mathisen
This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads. The reason should be obvious - it is currently very tedious to build

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread Zarel
2009/5/31 Per Inge Mathisen per.mathi...@gmail.com: This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads. Um... but the

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread Per Inge Mathisen
On Sun, May 31, 2009 at 8:58 PM, Zarel zare...@gmail.com wrote: Um... but the obligatory empty line between rearm pads is like a staple of Warzone! Uhm... No? On maps that are more cramped, being able to build rearm pads without spaces between will be a god-send. It makes VTOLs a lot nicer to

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread bugs buggy
On 5/31/09, Per Inge Mathisen per.mathixxx...@gmail.com wrote: This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads.