Am Montag, 5. Februar 2007 schrieb Dennis Schridde: > A while ago a bug has been reported that the transport in Campaign 2 > Mission 1 and Campaign 3 Mission 1 is missing. > (http://wz2100.net/forum/index.php?topic=308.0) > > I found the cause for this: > > r331: Possible fix for bug #5188 (Wrong tileset) > > The problem with that change is that, if I revert it, the map looks like > total crap, because the wrong texture is loaded. > Does anyone have an idea how this bug could be fixed while keeping the > CAM_2/CAM_3 dataset for the CAM_2A mission? Ok, it seems that setting dataset CAM_1 was intended for CAM_2A. wrf/cam2/cam2change.wrf should load the new tileset, but apparently doesn't. It doesn't report an error, either.
This is the debug output: never: levLoadData: loading mission dataset: CAM_2A wz: levLoadData: Loading wrf/cam2/cam2change.wrf wz: resLoad: loading wrf/cam2/cam2change.wrf never: directory: texpages texture: bufferTexPageLoad: page-6-features-urban area.png texturepage ... texture: bufferTexPageLoad: page-6 texturepage added (length=6) texture: bufferTexPageLoad: replacing old never: pie_ReloadTexPage called texture: bufferTexPageLoad: page-8-player buildings-bases urban.png texturepage ... texture: bufferTexPageLoad: page-8 texturepage added (length=6) texture: bufferTexPageLoad: replacing old never: pie_ReloadTexPage called texture: bufferTexPageLoad: page-9-player-soft buildings-bases-urban.png texturepage ... texture: bufferTexPageLoad: page-9 texturepage added (length=6) texture: bufferTexPageLoad: replacing old never: pie_ReloadTexPage called texture: bufferTexPageLoad: page-9-player-hard buildings-bases-urban.png texturepage ... texture: bufferTexPageLoad: page-7-barbarians-urban.png texturepage ... texture: bufferTexPageLoad: page-7 texturepage added (length=6) texture: bufferTexPageLoad: replacing old never: pie_ReloadTexPage called texture: Reloading terrain tiles texture: remakeTileTexturePages: src(1152,1280), tile(128, 128) texture: remakeTileTexturePages: ran out of texture page ... texture: tilesDown=10 tilesAcross=9 tilesProcessed=16 tilesPerPage=16 texture: remakeTileTexturePages: ran out of texture page ... texture: tilesDown=10 tilesAcross=9 tilesProcessed=32 tilesPerPage=16 texture: remakeTileTexturePages: ran out of texture page ... texture: tilesDown=10 tilesAcross=9 tilesProcessed=48 tilesPerPage=16 texture: remakeTileTexturePages: ran out of texture page ... texture: tilesDown=10 tilesAcross=9 tilesProcessed=64 tilesPerPage=16 texture: remakeTileTexturePages: ran out of texture page ... texture: tilesDown=10 tilesAcross=9 tilesProcessed=80 tilesPerPage=16 texture: HW Tiles loaded At the point where it says "Reloading terrain tiles" it is (as I understood the code) loading the tertiles2chw.png tileset. So the bug apparently is that it doesn't overwrite the old tileset while doing the reload. --Dennis
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